My Server Name
Offline 87.117.61.128:28015 checked 44d ago
Server instruments
no direct query in 48 hoursPlayers now
0% full 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestWipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 410/500
- 274/300
- 40/250
- 35/250
- 76/100
- 92/200
Quick answers
from the figures on this pageWipe timing
What wipe timing does My Server Name follow?
The rhythm of My Server Name's wipes cannot be told yet: too few are on record. The next monthly force wipe, when every Rust server wipes, falls on Thursday 5 November at 19:00 UTC. The world in play was created 44 days 13 hours ago.
Tags
Which tags does My Server Name carry, and what do they mean?
These are the tags My Server Name publishes, and the server browser reads them: gmrust (Game mode): Survival, as standard Rust plays it; mp500 (Max players): The server holds 500 slots; ts8 (Group limit): Default limit in force: 8 per team; v2633 (Protocol): Your game must run protocol 2633 to get in; cs163794 (Build): Game build reading: 163794; ptrak (Networking): This is RakNet, Rust's usual network layer; $r? (Region code): Region code: none set. Reading the top of this page: the tags also hold the current players, the queue and when the world was made.
Where does My Server Name appear in Rust Metrics lists and filters?
These Rust Metrics lists carry My Server Name: Rust community servers: live readings. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
Occupancy
Where does My Server Name sit in the rankings?
Ranking for My Server Name: #15,071 on seven-day player hours, top – of all ranked servers.
How full does My Server Name get?
Reading for My Server Name: offline at this moment; last seen 44 days 13 hours ago.
Server details
What location is My Server Name hosted in?
No region tag on My Server Name. Rust Metrics does not look up where the machine stands; it shows where the server says it is. The endpoint you need is 87.117.61.128:28015.
What Rust version is My Server Name on?
Version check: Rust network protocol 2633 and build 163794 on Windows, run by My Server Name. Matching protocol is required to join. Let Steam update your game.
How reliable is My Server Name, and is it online now?
Reading: offline. My Server Name last answered 44 days 13 hours ago. Reading: 0% uptime over the last 7 full days. It was up 0 of 168 hours. Check: first contact. Rust Metrics logged it on 14 September 2026.
Rules and settings
What settings and rules apply on My Server Name?
No gather rate appears in the name: My Server Name. No limit is set beyond the default. Groups take up to 8 players. The mode is survival. Note the following: standard play of gathering, building and raiding. Combat and raiding against other players are on. Listing: Community server. Check: anti-cheat. VAC, Valve's system, is on.
What map is My Server Name on?
The game generates a procedural map for My Server Name.
Join
What do you do to join My Server Name?
Press F1 in Rust and enter client.connect 87.117.61.128:28015. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect.