ServerName
Offline 87.117.59.220:28015 checked 11d ago
Server instruments
no direct query in 48 hoursPlayers now
20% full 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 60% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 162/250
- 152/200
- 14/250
- 14/250
- 18/100
- 66/200
Quick answers
from the figures on this pageWipe schedule
When does ServerName wipe?
Its rhythm cannot be told from the wipes of ServerName on record: there are too few. On Thursday 5 November at 19:00 UTC the next monthly force wipe takes every Rust server, including this one. 21 days 21 hours ago the current world was made.
Tag meanings
How should you read the tags on ServerName?
Tags published by ServerName, read by the game's server browser: gmrust (Game mode): Survival, as standard Rust plays it; mp5 (Max players): 5 slots in total; ts8 (Group limit): Default limit in force: 8 per team; v2634 (Protocol): Match the game version: protocol 2634 is required; cs167781 (Build): Game build reading: 167781; ptrak (Networking): RakNet carries the traffic, as standard for Rust; $r? (Region code): The region field is empty. Check: the tags at the top of this page. They also carry players now, queue and world creation time.
Which lists and filters on Rust Metrics show ServerName?
On Rust Metrics, ServerName sits in these lists: Rust community servers: live readings. Reading: server list filters. It comes up under Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
Player count
Where does ServerName sit in the rankings?
Ranking for ServerName: #12,998 on seven-day player hours, top 60% of all ranked servers.
What player count does ServerName carry?
Status for ServerName: offline. Last seen 11 days 17 hours ago.
Server
What location is ServerName hosted in?
No region tag on ServerName. Note: Rust Metrics shows the location a server gives, not where the machine stands. The endpoint you need is 87.117.59.220:28015.
What Rust version is ServerName on?
Reading: ServerName, Rust network protocol 2634 and build 167781, Windows. Matching protocol is required to join. Let Steam update your game.
Is ServerName up, and how often does it stay up?
ServerName reports offline. The last reading came 11 days 17 hours ago. Reading: 0% uptime over the last 7 full days. It was up 0 of 168 hours. Check: first contact. Rust Metrics logged it on 15 October 2026.
Settings and map
What settings and rules apply on ServerName?
Check: gather rate. The name ServerName does not state one. The group cap is 8 players, which is the default in the game. The mode is survival. Note the following: gather, build and raid, as the game normally runs. Combat and raiding against other players are on. The server browser lists it under Community. Check: anti-cheat. VAC, Valve's system, is on.
What map is ServerName on?
Check: map. Procedural, generated by the game, on ServerName.
Join
What do you do to join ServerName?
To join: start Rust, press F1 and type client.connect 87.117.59.220:28015. Or press Launch Rust here and Steam opens the game and connects you.