your_server_name
Offline 87.117.53.2:28015 checked 2d ago
Server instruments
no direct query in 48 hoursPlayers now
20% full 7-day avg7-day peakServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 59% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 195/250
- 114/200
- 21/250
- 12/250
- 21/100
- 27/225
Quick answers
from the figures on this pageWipe timing
When does your_server_name wipe?
The rhythm of your_server_name's wipes cannot be told yet: too few are on record. On Thursday 5 November at 19:00 UTC the next monthly force wipe takes every Rust server, including this one. The world in play was created 2 days 15 hours ago.
Tags
How should you read the tags on your_server_name?
Tags published by your_server_name, read by the game's server browser: gmrust (Game mode): Survival, as standard Rust plays it; mp5 (Max players): 5 slots in total; ts8 (Group limit): Team cap of 8, which is the game default; v2635 (Protocol): Match the game version: protocol 2635 is required; cs168909 (Build): Game build reading: 168909; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): Region code: none set. Players now, queue and world creation time sit in the tags as well, and appear at the top of this page.
Which lists and filters on Rust Metrics show your_server_name?
Rust Metrics lists featuring your_server_name: Rust community servers: live readings. Reading: server list filters. It comes up under Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 3 days.
Player count
What position does your_server_name hold among Rust servers?
Player hours over seven days put your_server_name at #13,106, in the top 59% of all ranked servers.
What player count does your_server_name carry?
Reading for your_server_name: offline at this moment; last seen 2 days 14 hours ago. Seven-day check: 0 players on average. Peak reading: 1.
Server details
Which location does your_server_name run from?
No region comes from your_server_name. Where the machine stands is not checked here; Rust Metrics shows where the server says it is. The endpoint you need is 87.117.53.2:28015.
What Rust version is your_server_name on?
Rust network protocol 2635 and build 168909 on Windows is the build your_server_name runs. Check: protocol. To join, your game must match; Steam handles the update.
Is your_server_name up, and how often does it stay up?
your_server_name reports offline. The last reading came 2 days 14 hours ago. Uptime for the last 2 full days: 0 of 48 hours, or 0%. Check: first contact. Rust Metrics logged it on 26 October 2026.
Rules and settings
What settings and rules apply on your_server_name?
Reading the name gives no gather rate for your_server_name. The group cap is 8 players, which is the default in the game. survival, the normal game: build, gather, raid — that is the game mode. Combat and raiding against other players are on. The server browser lists it under Community. Anti-cheat reading: VAC on, Valve's system.
What map is your_server_name on?
Procedural map on your_server_name, made by the game's generator.
Join
What do you do to join your_server_name?
To join: start Rust, press F1 and type client.connect 87.117.53.2:28015. Or press Launch Rust here and Steam opens the game and connects you.