myserver
Offline 87.117.51.48:28015 checked 24d ago
Server instruments
no direct query in 48 hoursPlayers now
30% full 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 57% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 636/675
- 485/525
- 59/250
- 36/250
- 138/200
- 255/300
Quick answers
from the figures on this pageWipe schedule
What wipe timing does myserver follow?
Its rhythm cannot be told from the wipes of myserver on record: there are too few. The next monthly force wipe, when every Rust server wipes, falls on Thursday 5 November at 19:00 UTC. The world it runs now was made 24 days 21 hours ago.
Tags
How should you read the tags on myserver?
These are the tags myserver publishes, and the server browser reads them: gmrust (Game mode): The game mode is plain Rust survival; mp10 (Max players): Slots: 10; ts8 (Group limit): The game default applies: teams of up to 8; v2634 (Protocol): Match the game version: protocol 2634 is required; cs166652 (Build): Game build reading: 166652; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): The region field is empty. Reading the top of this page: the tags also hold the current players, the queue and when the world was made.
Where does myserver appear in Rust Metrics lists and filters?
Rust Metrics lists featuring myserver: Rust community servers: live readings. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
Population
What position does myserver hold among Rust servers?
Player hours over seven days put myserver at #12,899, in the top 57% of all ranked servers.
What is the population on myserver?
Status for myserver: offline. Last seen 24 days 20 hours ago.
Server
Where does myserver sit?
Reading: location. myserver gives no region. Rust Metrics does not look up where the machine stands; it shows where the server says it is. Connect using 87.117.51.48:28015.
What Rust version is myserver on?
Rust network protocol 2634 and build 166652 on Windows is the build myserver runs. To get in, your game needs the same protocol; Steam applies the update.
Is myserver up, and how often does it stay up?
Check: connection. myserver is offline at this moment. Last contact was 24 days 20 hours ago. Uptime for the last 7 full days: 0 of 168 hours, or 0%. Check: first contact. Rust Metrics logged it on 3 October 2026.
Settings and map
What settings and rules apply on myserver?
Reading the name gives no gather rate for myserver. The group cap is 8 players, which is the default in the game. Mode check gives survival; the normal game: build, gather, raid. Combat and raiding against other players are on. Listing: Community server. Check: anti-cheat. VAC, Valve's system, is on.
What map is myserver on?
Procedural map on myserver, made by the game's generator.
How to join
What do you do to join myserver?
Press F1 in Rust and enter client.connect 87.117.51.48:28015. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect.