BattyMuffin Server
Offline 87.115.115.102:28015 checked 42d ago
Server instruments
no direct query in 48 hoursPlayers now
0% full 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestWipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 636/675
- 485/525
- 59/250
- 36/250
- 138/200
- 255/300
Quick answers
from the figures on this pageWipe timing
When does BattyMuffin Server wipe?
Its rhythm cannot be told from the wipes of BattyMuffin Server on record: there are too few. The next monthly force wipe, when every Rust server wipes, falls on Thursday 5 November at 19:00 UTC. The world it runs now was made 42 days 7 hours ago.
Tags
How should you read the tags on BattyMuffin Server?
Check: tags. The game's server browser reads gmrust (Game mode): Survival, as standard Rust plays it; mp10 (Max players): Slots: 10; ts8 (Group limit): Team cap of 8, which is the game default; v2633 (Protocol): Your game must run protocol 2633 to get in; cs163794 (Build): The server runs game build 163794; ptrak (Networking): This is RakNet, Rust's usual network layer; $r? (Region code): Region code: none set from BattyMuffin Server. Reading the top of this page: the tags also hold the current players, the queue and when the world was made.
Which lists and filters on Rust Metrics show BattyMuffin Server?
These Rust Metrics lists carry BattyMuffin Server: Rust community servers: live readings. Check: filters. On the server list it appears under these: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
Player count
What position does BattyMuffin Server hold among Rust servers?
Player hours over seven days put BattyMuffin Server at #15,497, in the top – of all ranked servers.
What player count does BattyMuffin Server carry?
Reading for BattyMuffin Server: offline at this moment; last seen 42 days 6 hours ago.
Operator and location
Where does BattyMuffin Server sit?
No region comes from BattyMuffin Server. Note: Rust Metrics shows the location a server gives, not where the machine stands. The endpoint you need is 87.115.115.102:28015.
What Rust version is BattyMuffin Server on?
Reading: BattyMuffin Server, Rust network protocol 2633 and build 163794, Windows. Matching protocol is required to join. Let Steam update your game.
What is the uptime on BattyMuffin Server, and is it online?
BattyMuffin Server reports offline. The last reading came 42 days 6 hours ago. Reading: 0% uptime over the last 7 full days. It was up 0 of 168 hours. Check: first contact. Rust Metrics logged it on 16 September 2026.
Map and rules
How is BattyMuffin Server configured, and what rules are in force?
Check: gather rate. The name BattyMuffin Server does not state one. No limit is set beyond the default. Groups take up to 8 players. survival, gather, build and raid, as the game normally runs — that is the game mode. Check: PvP. Fighting and raiding between players are allowed. The server browser lists it under Community. Anti-cheat reading: VAC on, Valve's system.
Which map is live on BattyMuffin Server?
Procedural map on BattyMuffin Server, made by the game's generator.
Connection
What do you do to join BattyMuffin Server?
Check: join. Open Rust, press F1, then enter client.connect 87.115.115.102:28015. Alternatively, use Launch Rust on this page: Steam opens Rust and connects you.