pelipojat
Offline 87.100.204.251:28015 checked 14d ago
Server instruments
no direct query in 48 hoursPlayers now
20% full 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 14 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 53% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 449/475
- 363/375
- 41/250
- 32/250
- 53/100
- 154/200
Quick answers
from the figures on this pageWipe timing
What wipe timing does pelipojat follow?
The rhythm of pelipojat's wipes cannot be told yet: too few are on record. The next monthly force wipe, when every Rust server wipes, falls on Thursday 5 November at 19:00 UTC. The world in play was created 14 days 20 hours ago.
Tags
How should you read the tags on pelipojat?
Tags published by pelipojat, read by the game's server browser: gmrust (Game mode): The game mode is plain Rust survival; mp10 (Max players): The server holds 10 slots; ts8 (Group limit): Default limit in force: 8 per team; v2634 (Protocol): Match the game version: protocol 2634 is required; cs167781 (Build): Build 167781; ptrak (Networking): RakNet carries the traffic, as standard for Rust; $r? (Region code): Region code: none set. Reading the top of this page: the tags also hold the current players, the queue and when the world was made.
Which lists and filters on Rust Metrics show pelipojat?
Rust Metrics lists featuring pelipojat: Rust community servers: live readings. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
Occupancy
Where does pelipojat sit in the rankings?
Ranking for pelipojat: #11,430 on seven-day player hours, top 53% of all ranked servers.
What player count does pelipojat carry?
Reading for pelipojat: offline at this moment; last seen 14 days 16 hours ago.
Operator and location
What location is pelipojat hosted in?
Reading: location. pelipojat gives no region. Note: Rust Metrics shows the location a server gives, not where the machine stands. Check: address. It reads 87.100.204.251:28015.
What Rust version is pelipojat on?
Reading: pelipojat, Rust network protocol 2634 and build 167781, Windows. To get in, your game needs the same protocol; Steam applies the update.
What is the uptime on pelipojat, and is it online?
pelipojat reports offline. The last reading came 14 days 16 hours ago. Uptime for the last 7 full days: 0 of 168 hours, or 0%. Reading: first seen 14 October 2026, recorded by Rust Metrics.
Map and rules
What settings and rules apply on pelipojat?
Check: gather rate. The name pelipojat does not state one. The group cap is 8 players, which is the default in the game. Mode check gives survival; the normal game: build, gather, raid. Players can raid each other and fight. That is permitted here. The server browser lists it under Community. Anti-cheat reading: VAC on, Valve's system.
What map is pelipojat on?
From seed 1783690070, the game generates the procedural map on pelipojat. Its size is 4,000. Check: map view. Size and seed match, so the map is the same; view it on RustMaps from this page.
How to join
What do you do to join pelipojat?
Check: join. Open Rust, press F1, then enter client.connect 87.100.204.251:28015. Alternatively, use Launch Rust on this page: Steam opens Rust and connects you.