Ilja Solo
Offline 86.94.166.140:28015 checked 44d ago
Server instruments
no direct query in 48 hoursPlayers now
100% full 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestWipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 636/675
- 485/525
- 59/250
- 36/250
- 138/200
- 255/300
Quick answers
from the figures on this pageWipe timing
When does Ilja Solo wipe?
Its rhythm cannot be told from the wipes of Ilja Solo on record: there are too few. The next monthly force wipe, when every Rust server wipes, falls on Thursday 5 November at 19:00 UTC. The world it runs now was made 44 days 18 hours ago.
Lists and filters
How should you read the tags on Ilja Solo?
Check: tags. The game's server browser reads gmrust (Game mode): Survival, as standard Rust plays it; mp1 (Max players): Slots: 1; ts8 (Group limit): Team cap of 8, which is the game default; v2633 (Protocol): Your game must run protocol 2633 to get in; cs163794 (Build): Build 163794; ptrak (Networking): This is RakNet, Rust's usual network layer; $r? (Region code): No region code is set from Ilja Solo. Players now, queue and world creation time sit in the tags as well, and appear at the top of this page.
Where does Ilja Solo appear in Rust Metrics lists and filters?
On Rust Metrics, Ilja Solo sits in these lists: Rust community servers: live readings. Check: filters. On the server list it appears under these: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
Player count
What position does Ilja Solo hold among Rust servers?
Ranking for Ilja Solo: #12,990 on seven-day player hours, top – of all ranked servers.
How full does Ilja Solo get?
Status for Ilja Solo: offline. Last seen 44 days 17 hours ago.
Server details
What location is Ilja Solo hosted in?
No region tag on Ilja Solo. Note: Rust Metrics shows the location a server gives, not where the machine stands. Check: address. It reads 86.94.166.140:28015.
What Rust version is Ilja Solo on?
Rust network protocol 2633 and build 163794 on Linux is the build Ilja Solo runs. Check: protocol. To join, your game must match; Steam handles the update.
What is the uptime on Ilja Solo, and is it online?
Check: connection. Ilja Solo is offline at this moment. Last contact was 44 days 17 hours ago. Uptime for the last 7 full days: 0 of 168 hours, or 0%. Reading: first seen 14 September 2026, recorded by Rust Metrics.
Map and rules
What settings and rules apply on Ilja Solo?
No gather rate appears in the name: Ilja Solo. No limit is set beyond the default. Groups take up to 8 players. Mode check gives survival; the normal game: build, gather, raid. Players can raid each other and fight. That is permitted here. The server browser lists it under Community. Check: anti-cheat. VAC, Valve's system, is off.
Which map is live on Ilja Solo?
Procedural map on Ilja Solo, made by the game's generator.
Join
How do you connect to Ilja Solo?
Check: join. Open Rust, press F1, then enter client.connect 86.94.166.140:28015. Alternatively, use Launch Rust on this page: Steam opens Rust and connects you.