scan
Offline 86.4.143.147:28950 checked 1h ago
Server instruments
no direct query in 48 hoursPlayers now
0% full 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
World resets
a new world every few hours; none of these counts as a wipe| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Wed 28 Oct, 03:53 UTC1h ago | – | – | – | 0 |
| Wed 28 Oct, 03:45 UTC1h ago | – | – | – | 0 |
| Wed 28 Oct, 03:32 UTC2h ago | – | – | – | 0 |
| Wed 28 Oct, 01:32 UTC4h ago | – | – | – | 0 |
| Wed 28 Oct, 01:24 UTC4h ago | – | – | – | 0 |
| Wed 28 Oct, 01:18 UTC4h ago | – | – | – | 0 |
| Wed 28 Oct, 00:58 UTC4h ago | – | – | – | 0 |
| Wed 28 Oct, 00:54 UTC4h ago | – | – | – | 0 |
| Wed 28 Oct, 00:20 UTC5h ago | – | – | – | 0 |
Similar servers
the same kind of game, then region, group limit, rate and wipes- 94/300
- 11/150
- 2/150
- 2/200
- 0/100
- 1/500
Quick answers
from the figures on this pageWipe timing
How often does scan wipe, and when?
A new world is made every few hours by scan, which keeps no wipe schedule; those resets are not wipes.
Tags
How should you read the tags on scan?
Tags published by scan, read by the game's server browser: gmrust (Game mode): The game mode is plain Rust survival; mp1 (Max players): 1 slots in total; ts8 (Group limit): Team cap of 8, which is the game default; v2635 (Protocol): Your game must run protocol 2635 to get in; cs168076 (Build): The server runs game build 168076; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): Region code: none set. Reading the top of this page: the tags also hold the current players, the queue and when the world was made.
Which lists and filters on Rust Metrics show scan?
Rust Metrics lists featuring scan: Rust community servers: live readings. Reading: server list filters. It comes up under Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 24 hours.
Player count
Where does scan sit in the rankings?
Ranking for scan: #15,423 on seven-day player hours, top 69% of all ranked servers.
What player count does scan carry?
Status for scan: offline. Last seen 1 hours ago. A seven-day average of 0 players is the reading.
Server
Which location does scan run from?
No region tag on scan. Where the machine stands is not checked here; Rust Metrics shows where the server says it is. Check: address. It reads 86.4.143.147:28950.
What Rust version is scan on?
Rust network protocol 2635 and build 168076 on Windows is the build scan runs. To get in, your game needs the same protocol; Steam applies the update.
Is scan up, and how often does it stay up?
Check: connection. scan is offline at this moment. Last contact was 1 hours ago. Reading: first seen 27 October 2026, recorded by Rust Metrics.
Map and rules
What settings and rules apply on scan?
Reading the name gives no gather rate for scan. No limit is set beyond the default. Groups take up to 8 players. survival, the normal game: build, gather, raid — that is the game mode. Players can raid each other and fight. That is permitted here. Under Community in the server browser you will find it. Anti-cheat reading: VAC off, Valve's system.
Join
How do you connect to scan?
To join: start Rust, press F1 and type client.connect 86.4.143.147:28950. Or press Launch Rust here and Steam opens the game and connects you.