Local_Test
Offline 86.174.170.175:28015 checked 35d ago
Server instruments
no direct query in 48 hoursPlayers now
10% full 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 57% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 646/700
- 424/475
- 37/250
- 51/250
- 213/200
- 116/150
Quick answers
from the figures on this pageReset cycle
What wipe timing does Local_Test follow?
To tell the rhythm of Local_Test, too few of its wipes are on record. On Thursday 5 November at 19:00 UTC the next monthly force wipe takes every Rust server, including this one. 35 days 12 hours ago the current world was made.
Lists and filters
Which tags does Local_Test carry, and what do they mean?
These are the tags Local_Test publishes, and the server browser reads them: gmrust (Game mode): Survival, as standard Rust plays it; mp10 (Max players): Slots: 10; ts8 (Group limit): The game default applies: teams of up to 8; v2633 (Protocol): Your game must run protocol 2633 to get in; cs165217 (Build): Game build reading: 165217; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): No region code is set. Players now, queue and world creation time sit in the tags as well, and appear at the top of this page.
Which lists and filters on Rust Metrics show Local_Test?
On Rust Metrics, Local_Test sits in these lists: Rust community servers: live readings. Reading: server list filters. It comes up under Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
Occupancy
What position does Local_Test hold among Rust servers?
Player hours over seven days put Local_Test at #13,219, in the top 57% of all ranked servers.
What player count does Local_Test carry?
Local_Test is not responding; status offline, last seen 35 days 12 hours ago.
Server
Which location does Local_Test run from?
No region comes from Local_Test. Where the machine stands is not checked here; Rust Metrics shows where the server says it is. Check: address. It reads 86.174.170.175:28015.
What Rust version is Local_Test on?
Reading: Local_Test, Rust network protocol 2633 and build 165217, Windows. Check: protocol. To join, your game must match; Steam handles the update.
How reliable is Local_Test, and is it online now?
Local_Test reports offline. The last reading came 35 days 12 hours ago. Reading: 0% uptime over the last 7 full days. It was up 0 of 168 hours. Reading: first seen 22 September 2026, recorded by Rust Metrics.
Rules and settings
What rules does Local_Test enforce, and what are its settings?
Reading the name gives no gather rate for Local_Test. The group cap is 8 players, which is the default in the game. The mode is survival. Note the following: gather, build and raid, as the game normally runs. Check: PvP. Fighting and raiding between players are allowed. Listing: Community server. Check: anti-cheat. VAC, Valve's system, is off.
Which map is live on Local_Test?
Check: map. Procedural, generated by the game, on Local_Test.
Join
What do you do to join Local_Test?
Press F1 in Rust and enter client.connect 86.174.170.175:28015. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect.