RUST METRICSFlight deck · live data
Data live Servers11,701 Players40,419 Populated3,002 Fresh wipes 3 h95 Scan5 min
‹ All servers86.174.131.251:28016
Offline Full Queue Fresh wipe Wipe due No query

A Rust Server

Offline 86.174.131.251:28016 checked 8h ago

COM 1 · connect

Server instruments

last reading Wed 17:00 UTC
0 10 20 30 40 PAX 0 /40

Players now

0% full 7-day avg
0 10 30 60 120 256 FPS 143 SERVER FPS

Server fps

48 h low 110 · below 20 is lag, below 10 is bad
0 20 40 60 80 ENT 48,694 ×1000

Entities

48 h range 48,257–51,063 · memory 1,420 MB
1239 ET SINCE RESTART 13:52

Uptime

13 h 52 min since its last restart, at the last reading
7-day average0peak –
Rank#15,349top 69%
Last wipe27d agono schedule published
Next wipe–no wipe seen yet
Memory1,420MBat the last reading
REC 1

Players

AveragePeak
0123402:0010:0018:0001:0009:0017:00

Hourly average and peak, UTC.

REC 2

Server performance

010020030040002:0010:0018:0001:0009:0017:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 24 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k24 Oct25 Oct26 Oct27 Oct28 Oct29 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

PLAN

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Wipe schedule

When does A Rust Server wipe?

To tell the rhythm of A Rust Server, too few of its wipes are on record. The monthly force wipe is when every Rust server wipes, and the next one is on Thursday 5 November at 19:00 UTC. 27 days ago the current world was made.

Tags

How should you read the tags on A Rust Server?

Tags published by A Rust Server, read by the game's server browser: gmrust (Game mode): Survival, as standard Rust plays it; mp40 (Max players): The server holds 40 slots; ts8 (Group limit): The game default applies: teams of up to 8; v2635 (Protocol): Your game must run protocol 2635 to get in; cs168909 (Build): Build 168909; ptrak (Networking): This is RakNet, Rust's usual network layer; $r? (Region code): Region code: none set. Reading the top of this page: the tags also hold the current players, the queue and when the world was made.

Where does A Rust Server appear in Rust Metrics lists and filters?

On Rust Metrics, A Rust Server sits in these lists: Rust community servers: live readings. Reading: server list filters. It comes up under Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Population

What position does A Rust Server hold among Rust servers?

Player hours over seven days put A Rust Server at #15,349, in the top 69% of all ranked servers.

What is the population on A Rust Server?

A Rust Server is not responding; status offline, last seen 8 hours ago. A seven-day average of 0 players is the reading.

Operator and location

Which location does A Rust Server run from?

No region tag on A Rust Server. Note: Rust Metrics shows the location a server gives, not where the machine stands. Check: address. It reads 86.174.131.251:28016.

What Rust version is A Rust Server on?

Rust network protocol 2635 and build 168909 on Linux is the build A Rust Server runs. To get in, your game needs the same protocol; Steam applies the update.

Is performance on A Rust Server within range?

Over the last 48 hours the average was 165 server fps; the floor was 110. Reading: 51,063 entities at the highest. That covers buildings, deployables and everything else. Memory peak: 1,729 MB. Expect lag when fps falls and entities climb.

How reliable is A Rust Server, and is it online now?

Reading: offline. A Rust Server last answered 8 hours ago. By its reported uptime, the last restart was roughly 13 hours ago. Uptime for the last 4 full days: 90 of 96 hours, or 94%. Check: first contact. Rust Metrics logged it on 24 October 2026.

Map and rules

What settings and rules apply on A Rust Server?

Check: gather rate. The name A Rust Server does not state one. No limit is set beyond the default. Groups take up to 8 players. Mode check gives survival; the normal game: build, gather, raid. Combat and raiding against other players are on. Under Community in the server browser you will find it. VAC is on. That is Valve's anti-cheat.

What map is A Rust Server on?

From seed 31833, the game generates the procedural map on A Rust Server. Its size is 3,000. The map repeats when size and seed match. Open it on RustMaps from this page.

Connection

How do you connect to A Rust Server?

Press F1 in Rust and enter client.connect 86.174.131.251:28016. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect.

PLACARDS

Server tags

what each one means

Published as mp40,ptrak,$r?,v2635,gmrust,cs168909,ts8

Game

gmrust
Game mode Survival, as standard Rust plays it.
mp40
Max players The server holds 40 slots.
ts8
Group limit The game default applies: teams of up to 8.
v2635
Protocol Your game must run protocol 2635 to get in.
cs168909
Build Build 168909.
ptrak
Networking This is RakNet, Rust's usual network layer.
$r?
Region code Region code: none set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.