RUST METRICSFlight deck · live data
Data live Servers11,814 Players69,594 Populated3,624 Fresh wipes 3 h187 Scan5 min
‹ All servers86.138.171.178:28015
Offline Full Queue Fresh wipe Wipe due No query

test server

Offline 86.138.171.178:28015 checked 1d ago

COM 1 · connect

Server instruments

no direct query in 48 hours
0 0.5 1 1.5 2 PAX 0 /2

Players now

0% full 7-day avg7-day peak
0 10 30 60 120 256 FPS – – – SERVER FPS OFF

Server fps

no direct query answered in 48 hours
0 ENT – – – ×1000 OFF

Entities

no direct query answered in 48 hours
1239 ET SINCE RESTART – – : – – OFF

Uptime

no direct query answered in 48 hours
7-day average1peak 1
Rank#6,280top 28%
No wipesresets38 new worlds this week: a reset every few hours, not a wipe schedule
Next wipe–resets, no wipes
Memory–48 h peak 1 players
REC 1

Players

AveragePeak
00.250.50.75116:0017:0018:0020:0021:0001:00

Hourly average and peak, UTC.

REC 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k19 Oct21 Oct23 Oct25 Oct27 Oct29 Oct

Top 28% of all ranked servers. Ranked on player hours over the last seven days.

LOG

World resets

a new world every few hours; none of these counts as a wipe
WipedPeakCrowdLastedPlayers before
Wed 28 Oct, 00:58 UTC1d ago – – – 1
Tue 27 Oct, 21:06 UTC1d ago – – – 1
Tue 27 Oct, 20:53 UTC1d ago – – – 1
Tue 27 Oct, 20:35 UTC1d ago – – – 1
Tue 27 Oct, 20:21 UTC1d ago – – – 1
Tue 27 Oct, 19:57 UTC1d ago – – – 1
Tue 27 Oct, 19:39 UTC1d ago – – – 1
Tue 27 Oct, 19:28 UTC1d ago – – – 1
Tue 27 Oct, 19:08 UTC1d ago – – – 1
Tue 27 Oct, 18:49 UTC1d ago – – – 1
ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Wipe timing

When does test server wipe?

No wipe schedule is kept by test server, which makes a new world every few hours; those resets do not count as wipes.

Tag meanings

Which tags does test server carry, and what do they mean?

These are the tags test server publishes, and the server browser reads them: gmrust (Game mode): Survival, as standard Rust plays it; mp2 (Max players): Slots: 2; ts8 (Group limit): Team cap of 8, which is the game default; v2635 (Protocol): Protocol 2635: join only on the same game version; cs168909 (Build): Build 168909; ptrak (Networking): This is RakNet, Rust's usual network layer; $r? (Region code): Region code: none set. Players now, queue and world creation time sit in the tags as well, and appear at the top of this page.

Where does test server appear in Rust Metrics lists and filters?

On Rust Metrics, test server sits in these lists: Rust community servers: live readings. Reading: server list filters. It comes up under Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 3 days.

Player count

Where does test server sit in the rankings?

Ranking for test server: #6,280 on seven-day player hours, top 28% of all ranked servers.

What is the population on test server?

Reading for test server: offline at this moment; last seen 36 hours ago. Seven-day check: 1 players on average. Peak reading: 1. Check: 48-hour peak. 18:00 UTC, 1 players on average.

Server

Where does test server sit?

No region comes from test server. Rust Metrics does not look up where the machine stands; it shows where the server says it is. The endpoint you need is 86.138.171.178:28015.

What Rust version is test server on?

Version check: Rust network protocol 2635 and build 168909 on Windows, run by test server. To get in, your game needs the same protocol; Steam applies the update.

What is the uptime on test server, and is it online?

test server reports offline. The last reading came 36 hours ago. Uptime for the last 7 full days: 41 of 168 hours, or 24%. Reading: first seen 19 October 2026, recorded by Rust Metrics.

Map and rules

What rules does test server enforce, and what are its settings?

Check: gather rate. The name test server does not state one. The group cap is 8 players, which is the default in the game. Mode check gives survival; the normal game: build, gather, raid. Check: PvP. Fighting and raiding between players are allowed. Listing: Community server. VAC is on. That is Valve's anti-cheat.

Connection

What do you do to join test server?

To join: start Rust, press F1 and type client.connect 86.138.171.178:28015. Or press Launch Rust here and Steam opens the game and connects you.

PLACARDS

Server tags

what each one means

Published as mp2,ptrak,$r?,v2635,gmrust,cs168909,ts8

Game

gmrust
Game mode Survival, as standard Rust plays it.
mp2
Max players Slots: 2.
ts8
Group limit Team cap of 8, which is the game default.
v2635
Protocol Protocol 2635: join only on the same game version.
cs168909
Build Build 168909.
ptrak
Networking This is RakNet, Rust's usual network layer.
$r?
Region code Region code: none set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.