test server
Offline 86.138.171.178:28015 checked 1d ago
Server instruments
no direct query in 48 hoursPlayers now
0% full 7-day avg7-day peakServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 28% of all ranked servers. Ranked on player hours over the last seven days.
World resets
a new world every few hours; none of these counts as a wipe| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Wed 28 Oct, 00:58 UTC1d ago | – | – | – | 1 |
| Tue 27 Oct, 21:06 UTC1d ago | – | – | – | 1 |
| Tue 27 Oct, 20:53 UTC1d ago | – | – | – | 1 |
| Tue 27 Oct, 20:35 UTC1d ago | – | – | – | 1 |
| Tue 27 Oct, 20:21 UTC1d ago | – | – | – | 1 |
| Tue 27 Oct, 19:57 UTC1d ago | – | – | – | 1 |
| Tue 27 Oct, 19:39 UTC1d ago | – | – | – | 1 |
| Tue 27 Oct, 19:28 UTC1d ago | – | – | – | 1 |
| Tue 27 Oct, 19:08 UTC1d ago | – | – | – | 1 |
| Tue 27 Oct, 18:49 UTC1d ago | – | – | – | 1 |
| Tue 27 Oct, 18:24 UTC1d ago | – | – | – | 1 |
| Tue 27 Oct, 18:15 UTC1d ago | – | – | – | 1 |
| Tue 27 Oct, 17:58 UTC1d ago | – | – | – | 1 |
| Tue 27 Oct, 17:45 UTC1d ago | – | – | – | 1 |
| Tue 27 Oct, 17:06 UTC1d ago | – | – | – | 1 |
| Tue 27 Oct, 16:12 UTC1d ago | – | – | – | 1 |
| Tue 27 Oct, 04:39 UTC2d ago | – | – | – | 0 |
| Tue 27 Oct, 04:24 UTC2d ago | – | – | – | 1 |
| Tue 27 Oct, 03:36 UTC2d ago | – | – | – | 1 |
| Mon 26 Oct, 22:18 UTC2d ago | – | – | – | 1 |
Similar servers
the same kind of game, then region, group limit, rate and wipes- 93/300
- 75/100
- 53/100
- 55/100
- 31/100
- 20/150
Quick answers
from the figures on this pageWipe timing
When does test server wipe?
No wipe schedule is kept by test server, which makes a new world every few hours; those resets do not count as wipes.
Tag meanings
Which tags does test server carry, and what do they mean?
These are the tags test server publishes, and the server browser reads them: gmrust (Game mode): Survival, as standard Rust plays it; mp2 (Max players): Slots: 2; ts8 (Group limit): Team cap of 8, which is the game default; v2635 (Protocol): Protocol 2635: join only on the same game version; cs168909 (Build): Build 168909; ptrak (Networking): This is RakNet, Rust's usual network layer; $r? (Region code): Region code: none set. Players now, queue and world creation time sit in the tags as well, and appear at the top of this page.
Where does test server appear in Rust Metrics lists and filters?
On Rust Metrics, test server sits in these lists: Rust community servers: live readings. Reading: server list filters. It comes up under Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 3 days.
Player count
Where does test server sit in the rankings?
Ranking for test server: #6,280 on seven-day player hours, top 28% of all ranked servers.
What is the population on test server?
Reading for test server: offline at this moment; last seen 36 hours ago. Seven-day check: 1 players on average. Peak reading: 1. Check: 48-hour peak. 18:00 UTC, 1 players on average.
Server
Where does test server sit?
No region comes from test server. Rust Metrics does not look up where the machine stands; it shows where the server says it is. The endpoint you need is 86.138.171.178:28015.
What Rust version is test server on?
Version check: Rust network protocol 2635 and build 168909 on Windows, run by test server. To get in, your game needs the same protocol; Steam applies the update.
What is the uptime on test server, and is it online?
test server reports offline. The last reading came 36 hours ago. Uptime for the last 7 full days: 41 of 168 hours, or 24%. Reading: first seen 19 October 2026, recorded by Rust Metrics.
Map and rules
What rules does test server enforce, and what are its settings?
Check: gather rate. The name test server does not state one. The group cap is 8 players, which is the default in the game. Mode check gives survival; the normal game: build, gather, raid. Check: PvP. Fighting and raiding between players are allowed. Listing: Community server. VAC is on. That is Valve's anti-cheat.
Connection
What do you do to join test server?
To join: start Rust, press F1 and type client.connect 86.138.171.178:28015. Or press Launch Rust here and Steam opens the game and connects you.