cdogservers.net - Public
Online 86.135.82.110:28015 checked 10m ago
Server instruments
last reading Fri 04:00 UTCPlayers now
0% full 7-day avgServer fps
48 h low 83 · below 20 is lag, below 10 is badEntities
48 h range 198,315–209,468 · memory 3,703 MBUptime
1 days 1 hours since its last restart, at the last readingPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 21 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 83/250
- 109/200
- 215/250
- 8/100
- 249/275
- 470/475
Quick answers
from the figures on this pageWipe timing
How often does cdogservers.net - Public wipe, and when?
To tell the rhythm of cdogservers.net - Public, too few of its wipes are on record. The next monthly force wipe, when every Rust server wipes, falls on Thursday 5 November at 19:00 UTC. 10 days 5 hours ago the current world was made.
Tag meanings
How should you read the tags on cdogservers.net - Public?
Tags published by cdogservers.net - Public, read by the game's server browser: gmrust (Game mode): Survival, as standard Rust plays it; mp400 (Max players): 400 slots in total; ts8 (Group limit): Team cap of 8, which is the game default; v2634 (Protocol): Protocol 2634: join only on the same game version; cs167781 (Build): The server runs game build 167781; ptrak (Networking): RakNet carries the traffic, as standard for Rust; $r? (Region code): The region field is empty. Players now, queue and world creation time sit in the tags as well, and appear at the top of this page.
Where does cdogservers.net - Public appear in Rust Metrics lists and filters?
On Rust Metrics, cdogservers.net - Public sits in these lists: Rust community servers: live readings. Reading: server list filters. It comes up under Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 2 weeks.
Player count
What position does cdogservers.net - Public hold among Rust servers?
Ranking for cdogservers.net - Public: #15,273 on seven-day player hours, top 69% of all ranked servers.
What is the population on cdogservers.net - Public?
Current headcount on cdogservers.net - Public: 0 players, 400 slots available. A seven-day average of 0 players is the reading.
Server
What location is cdogservers.net - Public hosted in?
No region tag on cdogservers.net - Public. Where the machine stands is not checked here; Rust Metrics shows where the server says it is. Check: address. It reads 86.135.82.110:28015.
What Rust version is cdogservers.net - Public on?
Reading: cdogservers.net - Public, Rust network protocol 2634 and build 167781, Windows. Check: protocol. To join, your game must match; Steam handles the update.
How does cdogservers.net - Public perform?
Reading: 96 server fps on average across the last 48 hours. It never dropped below 83. Check: entities. The peak was 209,468, counting buildings, deployables and the rest of the world. Memory peak: 3,722 MB. What players call lag comes from low fps and an entity count on the rise.
How reliable is cdogservers.net - Public, and is it online now?
Check: connection. cdogservers.net - Public is online at this moment. Check: restart. The uptime it reports puts the last restart about 25 hours ago. Reading: 95% uptime over the last 7 full days. It was up 160 of 168 hours. Reading: first seen 21 October 2026, recorded by Rust Metrics.
Settings and map
What rules does cdogservers.net - Public enforce, and what are its settings?
No gather rate appears in the name: cdogservers.net - Public. The group cap is 8 players, which is the default in the game. survival, gather, build and raid, as the game normally runs — that is the game mode. Combat and raiding against other players are on. The server browser lists it under Community. Check: anti-cheat. VAC, Valve's system, is on.
Which map is live on cdogservers.net - Public?
From seed 1337, the game generates the procedural map on cdogservers.net - Public. Its size is 6,000. The map repeats when size and seed match. Open it on RustMaps from this page.
Join
How can you get onto cdogservers.net - Public?
To join: start Rust, press F1 and type client.connect 86.135.82.110:28015. Or press Launch Rust here and Steam opens the game and connects you.