RUST METRICSFlight deck · live data
Data live Servers11,720 Players60,549 Populated3,378 Fresh wipes 3 h181 Scan5 min
‹ All servers86.128.139.225:28015
Offline Full Queue Fresh wipe Wipe due No query

cdogservers.net - Public

Offline 86.128.139.225:28015 checked 12d ago

COM 1 · connect

Server instruments

no direct query in 48 hours
0 100 200 300 400 PAX 0 /400

Players now

0% full 7-day avg
0 10 30 60 120 256 FPS – – – SERVER FPS OFF

Server fps

no direct query answered in 48 hours
0 ENT – – – ×1000 OFF

Entities

no direct query answered in 48 hours
1239 ET SINCE RESTART – – : – – OFF

Uptime

no direct query answered in 48 hours
7-day average0peak –
Rank#15,230top 70%
Last wipe16d agono schedule published
Next wipe–no wipe seen yet
Memory–at the last reading
REC 1

Players

No hourly history yet.

Hourly average and peak, UTC.

REC 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k17 Oct18 Oct20 Oct21 Oct23 Oct24 Oct

Top 70% of all ranked servers. Ranked on player hours over the last seven days.

PLAN

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Wipe schedule

What wipe timing does cdogservers.net - Public follow?

To tell the rhythm of cdogservers.net - Public, too few of its wipes are on record. The next monthly force wipe, when every Rust server wipes, falls on Thursday 5 November at 19:00 UTC. The world it runs now was made 16 days 21 hours ago.

Lists and filters

How should you read the tags on cdogservers.net - Public?

Tags published by cdogservers.net - Public, read by the game's server browser: gmrust (Game mode): Survival, as standard Rust plays it; mp400 (Max players): 400 slots in total; ts8 (Group limit): Default limit in force: 8 per team; v2634 (Protocol): Protocol 2634: join only on the same game version; cs167781 (Build): The server runs game build 167781; ptrak (Networking): RakNet carries the traffic, as standard for Rust; $r? (Region code): Region code: none set. Reading the top of this page: the tags also hold the current players, the queue and when the world was made.

Which lists and filters on Rust Metrics show cdogservers.net - Public?

On Rust Metrics, cdogservers.net - Public sits in these lists: Rust community servers: live readings. Check: filters. On the server list it appears under these: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Occupancy

Where does cdogservers.net - Public sit in the rankings?

Ranking for cdogservers.net - Public: #15,230 on seven-day player hours, top 70% of all ranked servers.

What player count does cdogservers.net - Public carry?

Reading for cdogservers.net - Public: offline at this moment; last seen 12 days 1 hours ago.

Server

What location is cdogservers.net - Public hosted in?

Reading: location. cdogservers.net - Public gives no region. Rust Metrics does not look up where the machine stands; it shows where the server says it is. Check: address. It reads 86.128.139.225:28015.

What Rust version is cdogservers.net - Public on?

Version check: Rust network protocol 2634 and build 167781 on Windows, run by cdogservers.net - Public. To get in, your game needs the same protocol; Steam applies the update.

What is the uptime on cdogservers.net - Public, and is it online?

Check: connection. cdogservers.net - Public is offline at this moment. Last contact was 12 days 1 hours ago. Reading: 0% uptime over the last 7 full days. It was up 0 of 168 hours. The first sighting on Rust Metrics was 16 October 2026.

Rules and settings

How is cdogservers.net - Public configured, and what rules are in force?

Check: gather rate. The name cdogservers.net - Public does not state one. The group cap is 8 players, which is the default in the game. The mode is survival. Note the following: standard play of gathering, building and raiding. Combat and raiding against other players are on. Under Community in the server browser you will find it. VAC is on. That is Valve's anti-cheat.

Which map is live on cdogservers.net - Public?

Check: map. Procedural, size 3,000, seed 689777, generated by the game on cdogservers.net - Public. The map repeats when size and seed match. Open it on RustMaps from this page.

Join

What do you do to join cdogservers.net - Public?

Press F1 in Rust and enter client.connect 86.128.139.225:28015. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect.

PLACARDS

Server tags

what each one means

Published as mp400,ptrak,$r?,v2634,gmrust,cs167781,ts8

Game

gmrust
Game mode Survival, as standard Rust plays it.
mp400
Max players 400 slots in total.
ts8
Group limit Default limit in force: 8 per team.
v2634
Protocol Protocol 2634: join only on the same game version.
cs167781
Build The server runs game build 167781.
ptrak
Networking RakNet carries the traffic, as standard for Rust.
$r?
Region code Region code: none set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.