TeamGtx
Offline 86.127.224.49:28015 checked 38d ago
Server instruments
no direct query in 48 hoursPlayers now
50% full 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 58% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 0/375
- 303/325
- 11/250
- 25/250
- 49/100
- 135/200
Quick answers
from the figures on this pageReset cycle
How often does TeamGtx wipe, and when?
To tell the rhythm of TeamGtx, too few of its wipes are on record. The monthly force wipe is when every Rust server wipes, and the next one is on Thursday 5 November at 19:00 UTC. The world in play was created 38 days 10 hours ago.
Tags
How should you read the tags on TeamGtx?
Tags published by TeamGtx, read by the game's server browser: gmvanilla (Game mode): Check: mode. Vanilla survival; mp2 (Max players): The server holds 2 slots; ts8 (Group limit): Team cap of 8, which is the game default; v2633 (Protocol): Protocol 2633: join only on the same game version; cs164530 (Build): Game build reading: 164530; ptrak (Networking): RakNet carries the traffic, as standard for Rust; $r? (Region code): No region code is set. Players now, queue and world creation time sit in the tags as well, and appear at the top of this page.
Where does TeamGtx appear in Rust Metrics lists and filters?
On Rust Metrics, TeamGtx sits in these lists: Rust community servers: live readings. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
Occupancy
Where does TeamGtx sit in the rankings?
Ranking for TeamGtx: #13,287 on seven-day player hours, top 58% of all ranked servers.
How full does TeamGtx get?
Reading for TeamGtx: offline at this moment; last seen 38 days 6 hours ago.
Operator and location
What location is TeamGtx hosted in?
No region tag on TeamGtx. Rust Metrics does not look up where the machine stands; it shows where the server says it is. Connect using 86.127.224.49:28015.
What Rust version is TeamGtx on?
Version check: Rust network protocol 2633 and build 164530 on Windows, run by TeamGtx. Matching protocol is required to join. Let Steam update your game.
What is the uptime on TeamGtx, and is it online?
Check: connection. TeamGtx is offline at this moment. Last contact was 38 days 6 hours ago. Uptime for the last 7 full days: 0 of 168 hours, or 0%. Check: first contact. Rust Metrics logged it on 20 September 2026.
Settings and map
What rules does TeamGtx enforce, and what are its settings?
No gather rate appears in the name: TeamGtx. 8 players per group, the default value. Mode check gives survival; standard play of gathering, building and raiding. Combat and raiding against other players are on. Under Community in the server browser you will find it. VAC is on. That is Valve's anti-cheat.
Which map is live on TeamGtx?
Check: map. Procedural, generated by the game, on TeamGtx.
Join
How can you get onto TeamGtx?
Press F1 in Rust and enter client.connect 86.127.224.49:28015. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect.