Rust PVCR
Offline 86.125.80.42:28015 checked 38d ago
Server instruments
no direct query in 48 hoursPlayers now
100% full 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestWipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 270/300
- 16/250
- 34/250
- 117/200
- 45/200
- 50/100
Quick answers
from the figures on this pageWipe schedule
When does Rust PVCR wipe?
To tell the rhythm of Rust PVCR, too few of its wipes are on record. The monthly force wipe is when every Rust server wipes, and the next one is on Thursday 5 November at 19:00 UTC. The world it runs now was made 45 days 17 hours ago.
Tag meanings
How should you read the tags on Rust PVCR?
These are the tags Rust PVCR publishes, and the server browser reads them: gmrust (Game mode): Survival, as standard Rust plays it; mp1 (Max players): The server holds 1 slots; ts8 (Group limit): Team cap of 8, which is the game default; v2633 (Protocol): Match the game version: protocol 2633 is required; cs164530 (Build): The server runs game build 164530; ptrak (Networking): RakNet carries the traffic, as standard for Rust; $r? (Region code): No region code is set. Check: the tags at the top of this page. They also carry players now, queue and world creation time.
Where does Rust PVCR appear in Rust Metrics lists and filters?
Rust Metrics lists featuring Rust PVCR: Rust community servers: live readings. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
Population
Where does Rust PVCR sit in the rankings?
Ranking for Rust PVCR: #13,259 on seven-day player hours, top – of all ranked servers.
What player count does Rust PVCR carry?
Reading for Rust PVCR: offline at this moment; last seen 38 days 16 hours ago.
Operator and location
What location is Rust PVCR hosted in?
No region tag on Rust PVCR. Rust Metrics does not look up where the machine stands; it shows where the server says it is. Check: address. It reads 86.125.80.42:28015.
What Rust version is Rust PVCR on?
Version check: Rust network protocol 2633 and build 164530 on Windows, run by Rust PVCR. Matching protocol is required to join. Let Steam update your game.
What is the uptime on Rust PVCR, and is it online?
Reading: offline. Rust PVCR last answered 38 days 16 hours ago. Uptime for the last 7 full days: 0 of 168 hours, or 0%. Reading: first seen 19 September 2026, recorded by Rust Metrics.
Map and rules
How is Rust PVCR configured, and what rules are in force?
Reading the name gives no gather rate for Rust PVCR. The group cap is 8 players, which is the default in the game. The mode is survival. Note the following: gather, build and raid, as the game normally runs. Combat and raiding against other players are on. The server browser lists it under Community. Anti-cheat reading: VAC on, Valve's system.
Which map is live on Rust PVCR?
Procedural map on Rust PVCR, made by the game's generator.
How to join
How do you connect to Rust PVCR?
To join: start Rust, press F1 and type client.connect 86.125.80.42:28015. Or press Launch Rust here and Steam opens the game and connects you.