RUST METRICSFlight deck · live data
Data live Servers11,663 Players33,677 Populated2,838 Fresh wipes 3 h84 Scan5 min
‹ All servers86.120.159.44:28015
Offline Full Queue Fresh wipe Wipe due No query

Rust Development Server

Offline 86.120.159.44:28015 checked 11h ago

COM 1 · connect

Server instruments

no direct query in 48 hours
0 0.8 1.5 2.2 3 PAX 1 /3

Players now

33% full 7-day avg7-day peak
0 10 30 60 120 256 FPS – – – SERVER FPS OFF

Server fps

no direct query answered in 48 hours
0 ENT – – – ×1000 OFF

Entities

no direct query answered in 48 hours
1239 ET SINCE RESTART – – : – – OFF

Uptime

no direct query answered in 48 hours
7-day average1peak 1
Rank#4,909top 22%
Last wipe5d agono schedule published
Next wipe–no rhythm it keeps
Memory–48 h peak 1 players
REC 1

Players

AveragePeak
00.250.50.75105:0009:0013:0018:0006:0016:00

Hourly average and peak, UTC.

REC 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k13 Oct16 Oct19 Oct23 Oct26 Oct29 Oct

Top 22% of all ranked servers. Ranked on player hours over the last seven days.

PLAN

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap1 daysbetween real wipes
on rhythm20%of its recent wipes
wipe-day peak1players, last three wipes
crowd held100%of its cycles kept half the crowd

The first 48 hours of its last wipes

Fri 23 OctThu 22 OctTue 20 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Fri 23 Oct, 18:35 UTC5d ago 1 – running 1
Thu 22 Oct, 17:52 UTC6d ago 1 – 1 days 1
Tue 20 Oct, 14:58 UTC8d ago 1 held half 2.1 days 1
Tue 20 Oct, 07:50 UTC8d ago 1 – 0.3 days 1
Sat 17 Oct, 17:24 UTC11d ago 1 held half 2.6 days 1
Sat 17 Oct, 05:18 UTC11d ago 1 – 0.5 days 1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Wipe timing

What happens on Rust Development Server when wipe day comes?

The busiest point of its recent wipes drew 1 players on average. After the latest wipe, numbers topped out at 0 hours. Above half that peak the crowd stayed until the next wipe in 100% of recent wipes.

When does Rust Development Server wipe?

There is no next wipe to predict: Rust Development Server wipes at irregular times. The monthly force wipe is when every Rust server wipes, and the next one is on Thursday 5 November at 19:00 UTC. The world in play was created 5 days 9 hours ago.

Lists and filters

How should you read the tags on Rust Development Server?

These are the tags Rust Development Server publishes, and the server browser reads them: gmrust (Game mode): Survival, as standard Rust plays it; mp3 (Max players): 3 slots in total; ts8 (Group limit): The game default applies: teams of up to 8; v2635 (Protocol): Protocol 2635: join only on the same game version; cs168909 (Build): The server runs game build 168909; ptrak (Networking): This is RakNet, Rust's usual network layer; $r? (Region code): Region code: none set. Check: the tags at the top of this page. They also carry players now, queue and world creation time.

Which lists and filters on Rust Metrics show Rust Development Server?

On Rust Metrics, Rust Development Server sits in these lists: Rust community servers: live readings. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last week.

Population

Where does Rust Development Server sit in the rankings?

Player hours over seven days put Rust Development Server at #4,909, in the top 22% of all ranked servers.

What player count does Rust Development Server carry?

Reading for Rust Development Server: offline at this moment; last seen 11 hours ago. Check: players over seven days. Average 1, peak 1. Average at the busiest hour was 1 players, at 05:00 UTC over the last 48 hours.

Server details

Which location does Rust Development Server run from?

No region tag on Rust Development Server. Note: Rust Metrics shows the location a server gives, not where the machine stands. Check: address. It reads 86.120.159.44:28015.

What Rust version is Rust Development Server on?

Version check: Rust network protocol 2635 and build 168909 on Windows, run by Rust Development Server. Check: protocol. To join, your game must match; Steam handles the update.

Is Rust Development Server up, and how often does it stay up?

Rust Development Server reports offline. The last reading came 11 hours ago. Reading: 29% uptime over the last 7 full days. It was up 49 of 168 hours. Check: first contact. Rust Metrics logged it on 13 October 2026.

Rules and settings

What rules does Rust Development Server enforce, and what are its settings?

Check: gather rate. The name Rust Development Server does not state one. No limit is set beyond the default. Groups take up to 8 players. Mode check gives survival; standard play of gathering, building and raiding. Combat and raiding against other players are on. Listing: Community server. Check: anti-cheat. VAC, Valve's system, is off.

Which map is live on Rust Development Server?

Procedural map on Rust Development Server, made by the game's generator.

Connection

What do you do to join Rust Development Server?

Press F1 in Rust and enter client.connect 86.120.159.44:28015. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect.

PLACARDS

Server tags

what each one means

Published as mp3,ptrak,$r?,v2635,gmrust,cs168909,ts8

Game

gmrust
Game mode Survival, as standard Rust plays it.
mp3
Max players 3 slots in total.
ts8
Group limit The game default applies: teams of up to 8.
v2635
Protocol Protocol 2635: join only on the same game version.
cs168909
Build The server runs game build 168909.
ptrak
Networking This is RakNet, Rust's usual network layer.
$r?
Region code Region code: none set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.