nameserver
Offline 86.110.23.18:28015 checked 31d ago
Server instruments
no direct query in 48 hoursPlayers now
0% full 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 65% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 636/675
- 485/525
- 59/250
- 36/250
- 138/200
- 255/300
Quick answers
from the figures on this pageWipe schedule
What wipe timing does nameserver follow?
To tell the rhythm of nameserver, too few of its wipes are on record. The next monthly force wipe, when every Rust server wipes, falls on Thursday 5 November at 19:00 UTC. 31 days 14 hours ago the current world was made.
Tags
Which tags does nameserver carry, and what do they mean?
Check: tags. The game's server browser reads gmrust (Game mode): Survival, as standard Rust plays it; mp15 (Max players): Slots: 15; ts8 (Group limit): Default limit in force: 8 per team; v2633 (Protocol): Your game must run protocol 2633 to get in; cs165217 (Build): Game build reading: 165217; ptrak (Networking): This is RakNet, Rust's usual network layer; $r? (Region code): The region field is empty from nameserver. Players now, queue and world creation time sit in the tags as well, and appear at the top of this page.
Which lists and filters on Rust Metrics show nameserver?
Rust Metrics lists featuring nameserver: Rust community servers: live readings. Reading: server list filters. It comes up under Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
Occupancy
Where does nameserver sit in the rankings?
Ranking for nameserver: #15,325 on seven-day player hours, top 65% of all ranked servers.
What player count does nameserver carry?
Reading for nameserver: offline at this moment; last seen 31 days 3 hours ago.
Operator and location
What location is nameserver hosted in?
No region comes from nameserver. Where the machine stands is not checked here; Rust Metrics shows where the server says it is. Check: address. It reads 86.110.23.18:28015.
What Rust version is nameserver on?
Version check: Rust network protocol 2633 and build 165217 on Windows, run by nameserver. Check: protocol. To join, your game must match; Steam handles the update.
Is nameserver up, and how often does it stay up?
nameserver reports offline. The last reading came 31 days 3 hours ago. Uptime for the last 7 full days: 0 of 168 hours, or 0%. Reading: first seen 27 September 2026, recorded by Rust Metrics.
Rules and settings
What settings and rules apply on nameserver?
No gather rate appears in the name: nameserver. 8 players per group, the default value. survival, gather, build and raid, as the game normally runs — that is the game mode. Combat and raiding against other players are on. Under Community in the server browser you will find it. Check: anti-cheat. VAC, Valve's system, is on.
What map is nameserver on?
The game generates a procedural map for nameserver.
How to join
What do you do to join nameserver?
Press F1 in Rust and enter client.connect 86.110.23.18:28015. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect.