probe2
Offline 85.87.116.238:28901 checked 41d ago
Server instruments
no direct query in 48 hoursPlayers now
0% full 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestWipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 91/250
- 123/200
- 407/450
- 22/100
- 485/525
- 375/425
Quick answers
from the figures on this pageReset cycle
How often does probe2 wipe, and when?
The rhythm of probe2's wipes cannot be told yet: too few are on record. The next monthly force wipe, when every Rust server wipes, falls on Thursday 5 November at 19:00 UTC. The world it runs now was made 41 days 4 hours ago.
Lists and filters
Which tags does probe2 carry, and what do they mean?
These are the tags probe2 publishes, and the server browser reads them: gmrust (Game mode): The game mode is plain Rust survival; mp2 (Max players): 2 slots in total; ts8 (Group limit): Default limit in force: 8 per team; v2633 (Protocol): Protocol 2633: join only on the same game version; cs163794 (Build): Game build reading: 163794; ptrak (Networking): This is RakNet, Rust's usual network layer; $r? (Region code): The region field is empty. Check: the tags at the top of this page. They also carry players now, queue and world creation time.
Where does probe2 appear in Rust Metrics lists and filters?
Rust Metrics lists featuring probe2: Rust community servers: live readings. Check: filters. On the server list it appears under these: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
Occupancy
What position does probe2 hold among Rust servers?
Player hours over seven days put probe2 at #15,428, in the top – of all ranked servers.
What is the population on probe2?
Status for probe2: offline. Last seen 41 days 4 hours ago.
Server details
What location is probe2 hosted in?
Reading: location. probe2 gives no region. Where the machine stands is not checked here; Rust Metrics shows where the server says it is. Check: address. It reads 85.87.116.238:28901.
What Rust version is probe2 on?
Rust network protocol 2633 and build 163794 on Windows is the build probe2 runs. To get in, your game needs the same protocol; Steam applies the update.
What is the uptime on probe2, and is it online?
Reading: offline. probe2 last answered 41 days 4 hours ago. Reading: 0% uptime over the last 7 full days. It was up 0 of 168 hours. Reading: first seen 18 September 2026, recorded by Rust Metrics.
Rules and settings
What rules does probe2 enforce, and what are its settings?
No gather rate appears in the name: probe2. The group cap is 8 players, which is the default in the game. survival, the normal game: build, gather, raid — that is the game mode. Combat and raiding against other players are on. The server browser lists it under Community. Anti-cheat reading: VAC on, Valve's system.
Which map is live on probe2?
Check: map. Procedural, generated by the game, on probe2.
Connection
How can you get onto probe2?
To join: start Rust, press F1 and type client.connect 85.87.116.238:28901. Or press Launch Rust here and Steam opens the game and connects you.