Tin & Blood
Offline 85.72.240.52:35005 checked 38d ago
Server instruments
no direct query in 48 hoursPlayers now
0% full 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 19 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 539/625
- 423/450
- 119/250
- 56/100
- 125/250
- 243/225
Quick answers
from the figures on this pageWipe timing
When does Tin & Blood wipe?
The rhythm of Tin & Blood's wipes cannot be told yet: too few are on record. The monthly force wipe is when every Rust server wipes, and the next one is on Thursday 5 November at 19:00 UTC. The world in play was created 47 days 17 hours ago.
Tag meanings
Which tags does Tin & Blood carry, and what do they mean?
These are the tags Tin & Blood publishes, and the server browser reads them: gmrust (Game mode): Survival, as standard Rust plays it; mp100 (Max players): Slots: 100; ts8 (Group limit): Default limit in force: 8 per team; v2633 (Protocol): Your game must run protocol 2633 to get in; cs164530 (Build): Build 164530; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): No region code is set. Players now, queue and world creation time sit in the tags as well, and appear at the top of this page.
Which lists and filters on Rust Metrics show Tin & Blood?
On Rust Metrics, Tin & Blood sits in these lists: Rust community servers: live readings. Reading: server list filters. It comes up under Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
Occupancy
Where does Tin & Blood sit in the rankings?
Player hours over seven days put Tin & Blood at #15,491, in the top 69% of all ranked servers.
How full does Tin & Blood get?
Reading for Tin & Blood: offline at this moment; last seen 38 days 22 hours ago.
Operator and location
Where does Tin & Blood sit?
No region comes from Tin & Blood. Note: Rust Metrics shows the location a server gives, not where the machine stands. Connect using 85.72.240.52:35005.
What Rust version is Tin & Blood on?
Version check: Rust network protocol 2633 and build 164530 on Linux, run by Tin & Blood. Check: protocol. To join, your game must match; Steam handles the update.
What is the uptime on Tin & Blood, and is it online?
Check: connection. Tin & Blood is offline at this moment. Last contact was 38 days 22 hours ago. Reading: 0% uptime over the last 7 full days. It was up 0 of 168 hours. Reading: first seen 19 September 2026, recorded by Rust Metrics.
Rules and settings
What rules does Tin & Blood enforce, and what are its settings?
No gather rate appears in the name: Tin & Blood. 8 players per group, the default value. The mode is survival. Note the following: the normal game: build, gather, raid. Players can raid each other and fight. That is permitted here. Listing: Community server. Anti-cheat reading: VAC on, Valve's system.
What map is Tin & Blood on?
From seed 1789661113, the game generates the procedural map on Tin & Blood. Its size is 6,000. The map repeats when size and seed match. Open it on RustMaps from this page.
Connection
How can you get onto Tin & Blood?
Press F1 in Rust and enter client.connect 85.72.240.52:35005. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect.