nameserver
Offline 85.26.241.16:28015 checked 8d ago
Server instruments
no direct query in 48 hoursPlayers now
0% full 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 70% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
fixed weekdaysNext wipe Friday 30 October, 07:13 UTC, in 1d 23h. Every other Friday at 07:13 UTC · low confidence
Coming wipes
- WPT 1Fri 30 Oct, 07:13 UTC1d 23h
- WPT 2Thu 5 Nov, 19:00 UTC8d 11hFW
- WPT 3Fri 13 Nov, 07:13 UTC15d 23h
- WPT 4Fri 27 Nov, 07:13 UTC29d 23h
- WPT 5Thu 3 Dec, 19:00 UTC36d 11hFW
- WPT 6Fri 11 Dec, 07:13 UTC43d 23h
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Fri 16 Oct, 07:13 UTC12d ago | – | – | running | 0 |
| Fri 2 Oct, 06:22 UTC26d ago | – | – | 14 days | 2 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 329/300
- 6/250
- 19/250
- 29/200
- 31/200
- 33/100
Quick answers
from the figures on this pageReset cycle
When does nameserver wipe?
The wipe rhythm of nameserver is every other Friday at 07:13 UTC. Due on Friday 30 October at 07:13 UTC is its next wipe. The world in play was created 12 days ago.
Tags
Which tags does nameserver carry, and what do they mean?
Tags published by nameserver, read by the game's server browser: gmrust (Game mode): The game mode is plain Rust survival; mp15 (Max players): 15 slots in total; ts8 (Group limit): Default limit in force: 8 per team; v2634 (Protocol): Protocol 2634: join only on the same game version; cs167781 (Build): Build 167781; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): Region code: none set. Players now, queue and world creation time sit in the tags as well, and appear at the top of this page.
Which lists and filters on Rust Metrics show nameserver?
These Rust Metrics lists carry nameserver: Rust community servers: live readings. Check: filters. On the server list it appears under these: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 2 weeks.
Occupancy
What position does nameserver hold among Rust servers?
Player hours over seven days put nameserver at #15,345, in the top 70% of all ranked servers.
What is the population on nameserver?
nameserver is not responding; status offline, last seen 8 days 1 hours ago.
Operator and location
What location is nameserver hosted in?
No region comes from nameserver. Note: Rust Metrics shows the location a server gives, not where the machine stands. Connect using 85.26.241.16:28015.
What Rust version is nameserver on?
Rust network protocol 2634 and build 167781 on Windows is the build nameserver runs. To get in, your game needs the same protocol; Steam applies the update.
Is nameserver up, and how often does it stay up?
nameserver reports offline. The last reading came 8 days 1 hours ago. Uptime for the last 7 full days: 0 of 168 hours, or 0%. Check: first contact. Rust Metrics logged it on 21 September 2026.
Rules and settings
How is nameserver configured, and what rules are in force?
Check: gather rate. The name nameserver does not state one. 8 players per group, the default value. survival, gather, build and raid, as the game normally runs — that is the game mode. Check: PvP. Fighting and raiding between players are allowed. Listing: Community server. Check: anti-cheat. VAC, Valve's system, is off.
Which map is live on nameserver?
The game generates a procedural map for nameserver.
Connection
How do you connect to nameserver?
Press F1 in Rust and enter client.connect 85.26.241.16:28015. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect.