Rust Test Local
Offline 85.251.89.125:28015 checked 8d ago
Server instruments
no direct query in 48 hoursPlayers now
0% full 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
no rhythm it keepsIts wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Tue 20 Oct, 23:43 UTC9d ago | 1 | – | running | 1 |
| Fri 9 Oct, 13:39 UTC20d ago | 1 | – | 11.4 days | 1 |
| Fri 18 Sep, 07:56 UTC41d ago | 1 | halved by day 3 | 21.2 days | 0 |
| Fri 18 Sep, 00:11 UTC42d ago | 1 | – | 0.3 days | 1 |
| Wed 16 Sep, 00:25 UTC44d ago | 1 | held half | 2 days | 1 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 72/250
- 106/200
- 335/350
- 20/100
- 419/450
- 304/325
Quick answers
from the figures on this pageWipe schedule
What should you expect from wipe day on Rust Test Local?
An average of 1 players came at the busiest on its recent wipes. 0 hours after the wipe, the crowd peaked on the latest wipe. The crowd stayed above half that peak until the next wipe in 50% of its recent wipes. It fell below half by day 3 when it didn't.
What wipe timing does Rust Test Local follow?
No next wipe can be predicted for Rust Test Local, which wipes at irregular times. The monthly force wipe is when every Rust server wipes, and the next one is on Thursday 5 November at 19:00 UTC. The world in play was created 9 days 1 hours ago.
Lists and filters
How should you read the tags on Rust Test Local?
These are the tags Rust Test Local publishes, and the server browser reads them: gmrust (Game mode): The game mode is plain Rust survival; mp10 (Max players): Slots: 10; ts8 (Group limit): Team cap of 8, which is the game default; v2634 (Protocol): Protocol 2634: join only on the same game version; cs167234 (Build): Build 167234; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): No region code is set. Check: the tags at the top of this page. They also carry players now, queue and world creation time.
Which lists and filters on Rust Metrics show Rust Test Local?
On Rust Metrics, Rust Test Local sits in these lists: Rust community servers: live readings. Reading: server list filters. It comes up under Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 2 weeks.
Occupancy
What position does Rust Test Local hold among Rust servers?
Player hours over seven days put Rust Test Local at #15,423, in the top 69% of all ranked servers.
How full does Rust Test Local get?
Status for Rust Test Local: offline. Last seen 8 days 12 hours ago.
Server
Where does Rust Test Local sit?
No region tag on Rust Test Local. Rust Metrics does not look up where the machine stands; it shows where the server says it is. The endpoint you need is 85.251.89.125:28015.
What Rust version is Rust Test Local on?
Version check: Rust network protocol 2634 and build 167234 on Linux, run by Rust Test Local. To get in, your game needs the same protocol; Steam applies the update.
What is the uptime on Rust Test Local, and is it online?
Check: connection. Rust Test Local is offline at this moment. Last contact was 8 days 12 hours ago. Reading: 0% uptime over the last 7 full days. It was up 0 of 168 hours. Reading: first seen 13 September 2026, recorded by Rust Metrics.
Settings and map
What settings and rules apply on Rust Test Local?
Reading the name gives no gather rate for Rust Test Local. 8 players per group, the default value. The mode is survival. Note the following: gather, build and raid, as the game normally runs. Players can raid each other and fight. That is permitted here. Under Community in the server browser you will find it. Check: anti-cheat. VAC, Valve's system, is off.
Which map is live on Rust Test Local?
Procedural map on Rust Test Local, made by the game's generator.
Connection
How do you connect to Rust Test Local?
Check: join. Open Rust, press F1, then enter client.connect 85.251.89.125:28015. Alternatively, use Launch Rust on this page: Steam opens Rust and connects you.