az Server gamever.io
Online 85.234.69.39:29511 checked 7m ago
Server instruments
last reading Thu 17:00 UTCPlayers now
0% full 7-day avgServer fps
48 h low 143 · below 20 is lag, below 10 is badEntities
48 h range 26,810–29,341 · memory 2,689 MBUptime
15 days 20 hours since its last restart, at the last readingPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 338/375
- 441/475
- 979/1000
- 46/100
- 985/1000
- 64/250
Quick answers
from the figures on this pageReset cycle
How often does az Server gamever.io wipe, and when?
The rhythm of az Server gamever.io's wipes cannot be told yet: too few are on record. The next monthly force wipe, when every Rust server wipes, falls on Thursday 5 November at 19:00 UTC. 118 days 6 hours ago the current world was made.
Tags
Which tags does az Server gamever.io carry, and what do they mean?
Check: tags. The game's server browser reads gmvanilla (Game mode): Survival on vanilla settings; mp20 (Max players): 20 slots in total; ts8 (Group limit): The game default applies: teams of up to 8; v2631 (Protocol): Protocol 2631: join only on the same game version; cs156658 (Build): Game build reading: 156658; ptrak (Networking): This is RakNet, Rust's usual network layer; $r? (Region code): The region field is empty from az Server gamever.io. Check: the tags at the top of this page. They also carry players now, queue and world creation time.
Where does az Server gamever.io appear in Rust Metrics lists and filters?
On Rust Metrics, az Server gamever.io sits in these lists: Rust community servers: live readings. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
Population
Where does az Server gamever.io sit in the rankings?
Ranking for az Server gamever.io: #15,310 on seven-day player hours, top 69% of all ranked servers.
What player count does az Server gamever.io carry?
Current headcount on az Server gamever.io: 0 players, 20 slots available. Check: player average. 0 over the last seven days.
Operator and location
Where does az Server gamever.io sit?
Reading: location. az Server gamever.io gives no region. Note: Rust Metrics shows the location a server gives, not where the machine stands. Connect using 85.234.69.39:29511.
What Rust version is az Server gamever.io on?
Reading: az Server gamever.io, Rust network protocol 2631 and build 156658, Linux. To get in, your game needs the same protocol; Steam applies the update.
How does az Server gamever.io perform?
Reading: 144 server fps on average across the last 48 hours. It never dropped below 143. Check: entities. The peak was 29,341, counting buildings, deployables and the rest of the world. Reading: 3,354 MB of memory at the highest. What players call lag comes from low fps and an entity count on the rise.
How reliable is az Server gamever.io, and is it online now?
az Server gamever.io reports online. Status: normal. Reading: uptime. About 15 days 20 hours ago it restarted, on its own count. Reading: 99% uptime over the last 7 full days. It was up 167 of 168 hours. The first sighting on Rust Metrics was 13 September 2026.
Map and rules
What rules does az Server gamever.io enforce, and what are its settings?
Reading the name gives no gather rate for az Server gamever.io. The group cap is 8 players, which is the default in the game. The mode is survival. Note the following: the normal game: build, gather, raid. Combat and raiding against other players are on. Under Community in the server browser you will find it. VAC is on. That is Valve's anti-cheat.
What map is az Server gamever.io on?
Size 2,500 and seed 12345: the game generates the procedural map on az Server gamever.io from them. View it on RustMaps from this page: matching size and seed give an identical map.
Join
How do you connect to az Server gamever.io?
To join: start Rust, press F1 and type client.connect 85.234.69.39:29511. Or press Launch Rust here and Steam opens the game and connects you. https://gamever.io is where its website sits.
