RUST METRICSFlight deck · live data
Data live Servers11,800 Players73,970 Populated3,706 Fresh wipes 3 h107 Scan5 min
‹ All servers85.214.59.81:28015
Offline Full Queue Fresh wipe Wipe due No query

Rust Community Server

Offline 85.214.59.81:28015 checked 45d ago

COM 1 · connect

Server instruments

no direct query in 48 hours
0 50 100 150 200 PAX 0 /200

Players now

0% full 7-day avg
0 10 30 60 120 256 FPS – – – SERVER FPS OFF

Server fps

no direct query answered in 48 hours
0 ENT – – – ×1000 OFF

Entities

no direct query answered in 48 hours
1239 ET SINCE RESTART – – : – – OFF

Uptime

no direct query answered in 48 hours
7-day average0peak –
Rank#15,172no region published
Last wipe117d agono schedule published
Next wipe–no wipe seen yet
Memory–at the last reading
REC 1

Players

No hourly history yet.

Hourly average and peak, UTC.

REC 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
No rank history yet.
PLAN

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Wipe timing

How often does Rust Community Server wipe, and when?

The rhythm of Rust Community Server's wipes cannot be told yet: too few are on record. On Thursday 5 November at 19:00 UTC the next monthly force wipe takes every Rust server, including this one. The world in play was created 117 days 16 hours ago.

Lists and filters

Which tags does Rust Community Server carry, and what do they mean?

These are the tags Rust Community Server publishes, and the server browser reads them: gmrust (Game mode): The game mode is plain Rust survival; mp200 (Max players): The server holds 200 slots; ts8 (Group limit): Team cap of 8, which is the game default; v2631 (Protocol): Protocol 2631: join only on the same game version; cs158240 (Build): Build 158240; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): The region field is empty. Reading the top of this page: the tags also hold the current players, the queue and when the world was made.

Where does Rust Community Server appear in Rust Metrics lists and filters?

On Rust Metrics, Rust Community Server sits in these lists: Rust community servers: live readings. Check: filters. On the server list it appears under these: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Player count

What position does Rust Community Server hold among Rust servers?

Player hours over seven days put Rust Community Server at #15,172, in the top – of all ranked servers.

What player count does Rust Community Server carry?

Status for Rust Community Server: offline. Last seen 45 days 3 hours ago.

Server

Where does Rust Community Server sit?

No region comes from Rust Community Server. Rust Metrics does not look up where the machine stands; it shows where the server says it is. The endpoint you need is 85.214.59.81:28015.

What Rust version is Rust Community Server on?

Rust network protocol 2631 and build 158240 on Linux is the build Rust Community Server runs. Matching protocol is required to join. Let Steam update your game.

What is the uptime on Rust Community Server, and is it online?

Reading: offline. Rust Community Server last answered 45 days 3 hours ago. Uptime for the last 7 full days: 0 of 168 hours, or 0%. Check: first contact. Rust Metrics logged it on 13 September 2026.

Rules and settings

How is Rust Community Server configured, and what rules are in force?

No gather rate appears in the name: Rust Community Server. No limit is set beyond the default. Groups take up to 8 players. survival, gather, build and raid, as the game normally runs — that is the game mode. Combat and raiding against other players are on. Under Community in the server browser you will find it. Anti-cheat reading: VAC on, Valve's system.

What map is Rust Community Server on?

Check: map. Procedural, generated by the game, on Rust Community Server.

Join

How do you connect to Rust Community Server?

Check: join. Open Rust, press F1, then enter client.connect 85.214.59.81:28015. Alternatively, use Launch Rust on this page: Steam opens Rust and connects you.

PLACARDS

Server tags

what each one means

Published as mp200,ptrak,$r?,v2631,gmrust,cs158240,ts8

Game

gmrust
Game mode The game mode is plain Rust survival.
mp200
Max players The server holds 200 slots.
ts8
Group limit Team cap of 8, which is the game default.
v2631
Protocol Protocol 2631: join only on the same game version.
cs158240
Build Build 158240.
ptrak
Networking Network layer: RakNet, the standard for the game.
$r?
Region code The region field is empty.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.