Letsfail
Offline 85.190.161.109:26000 checked 21h ago
Server instruments
last reading Thu 09:00 UTCPlayers now
0% full 7-day avgServer fps
48 h low 10 · below 20 is lag, below 10 is badEntities
48 h range 78,835–93,937 · memory 1,913 MBUptime
7 h 8 min since its last restart, at the last readingPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
force wipes onlyNext wipe Thursday 5 November, 19:00 UTC, in 6d 12h. The force wipe · high confidence
Coming wipes
- WPT 1Thu 5 Nov, 19:00 UTC6d 12hFW
- WPT 2Thu 3 Dec, 19:00 UTC34d 12hFW
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 1 Oct, 17:50 UTC FW28d ago | 0 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 101/250
- 132/200
- 258/250
- 9/100
- 276/275
- 527/475
Quick answers
from the figures on this pageWipe schedule
What should you expect from wipe day on Letsfail?
At their busiest, its recent wipes drew 0 players on average. Peak crowd on the latest wipe: 0 hours in.
When does Letsfail wipe?
The only wipe for Letsfail is the force wipe, once a month. Mark Thursday 5 November at 19:00 UTC: that is force wipe day, and the wipe hits all Rust servers. The world in play was created 28 days 13 hours ago.
Lists and filters
Which tags does Letsfail carry, and what do they mean?
These are the tags Letsfail publishes, and the server browser reads them: gmvanilla (Game mode): Survival on vanilla settings; mp20 (Max players): 20 slots in total; ts8 (Group limit): Default limit in force: 8 per team; v2635 (Protocol): Match the game version: protocol 2635 is required; cs168909 (Build): The server runs game build 168909; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): No region code is set; ^q (Premium): Check: access. Premium players only. Check: the tags at the top of this page. They also carry players now, queue and world creation time.
Where does Letsfail appear in Rust Metrics lists and filters?
On Rust Metrics, Letsfail sits in these lists: Rust community servers: live readings. Check: filters. On the server list it appears under these: Type: Community (not modded, not official) and No plugins at all; Game mode: Premium; Server tag: Premium ^q; Group limit: 5 or more.
Player count
Where does Letsfail sit in the rankings?
Ranking for Letsfail: #15,273 on seven-day player hours, top 69% of all ranked servers.
How full does Letsfail get?
Status for Letsfail: offline. Last seen 21 hours ago. Check: player average. 0 over the last seven days.
Server
Where does Letsfail sit?
No region tag on Letsfail. Note: Rust Metrics shows the location a server gives, not where the machine stands. Check: address. It reads 85.190.161.109:26000.
What Rust version is Letsfail on?
Version check: Rust network protocol 2635 and build 168909 on Windows, run by Letsfail. Check: protocol. To join, your game must match; Steam handles the update.
How does Letsfail perform?
Check: fps. Average 10 server fps over the last 48 hours, low of 10. Within range. Reading: 93,937 entities at the highest. That covers buildings, deployables and everything else. Check: memory. Peak use was 2,267 MB. What players call lag comes from low fps and an entity count on the rise.
What is the uptime on Letsfail, and is it online?
Letsfail reports offline. The last reading came 21 hours ago. Check: restart. The uptime it reports puts the last restart about 7 hours ago. Uptime for the last 7 full days: 153 of 168 hours, or 91%. Reading: first seen 13 September 2026, recorded by Rust Metrics.
Settings and map
What rules does Letsfail enforce, and what are its settings?
Reading the name gives no gather rate for Letsfail. 8 players per group, the default value. The mode is survival. Note the following: standard play of gathering, building and raiding. Combat and raiding against other players are on. Listing: Community server. Check: access. Premium players only. Check: anti-cheat. VAC, Valve's system, is on.
Which map is live on Letsfail?
From seed 2305, the game generates the procedural map on Letsfail. Its size is 4,000. The map repeats when size and seed match. Open it on RustMaps from this page.
How to join
How do you connect to Letsfail?
Press F1 in Rust and enter client.connect 85.190.161.109:26000. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect. Check: access. Premium players only.
