RUST METRICSFlight deck · live data
Data live Servers11,776 Players67,745 Populated3,535 Fresh wipes 3 h197 Scan5 min
‹ All servers85.190.160.9:10500
Offline Full Queue Fresh wipe Wipe due No query

>>TGC<<

Offline 85.190.160.9:10500 checked 14h ago

COM 1 · connect

Server instruments

last reading Wed 22:00 UTC
0 5 10 15 20 PAX 1 /20

Players now

5% full 7-day avg7-day peak
0 10 30 60 120 256 FPS 30 SERVER FPS

Server fps

48 h low 30 · below 20 is lag, below 10 is bad
0 20 40 60 80 ENT 63,903 ×1000

Entities

48 h range 48,406–65,251 · memory 1,379 MB
1239 ET SINCE RESTART 01:22

Uptime

1 h 22 min since its last restart, at the last reading
7-day average1peak 2
Rank#6,154top 28%
Last wipe14d agono schedule published
Next wipe–no wipe seen yet
Memory1,379MB48 h peak 2 players
REC 1

Players

AveragePeak
00.511.5221:0022:0020:0021:0022:00

Hourly average and peak, UTC.

REC 2

Server performance

01020304021:0022:0020:0021:0022:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 14 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k14 Oct17 Oct20 Oct23 Oct26 Oct29 Oct

Top 28% of all ranked servers. Ranked on player hours over the last seven days.

PLAN

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Wipe timing

How often does >>TGC<< wipe, and when?

To tell the rhythm of >>TGC<<, too few of its wipes are on record. On Thursday 5 November at 19:00 UTC the next monthly force wipe takes every Rust server, including this one. The world in play was created 14 days 18 hours ago.

Tags

Which tags does >>TGC<< carry, and what do they mean?

Check: tags. The game's server browser reads gmvanilla (Game mode): The mode is vanilla survival; mp20 (Max players): Slots: 20; ts8 (Group limit): The game default applies: teams of up to 8; v2635 (Protocol): Match the game version: protocol 2635 is required; cs168909 (Build): Build 168909; ptrak (Networking): This is RakNet, Rust's usual network layer; $r? (Region code): Region code: none set from >>TGC<<. Check: the tags at the top of this page. They also carry players now, queue and world creation time.

Where does >>TGC<< appear in Rust Metrics lists and filters?

On Rust Metrics, >>TGC<< sits in these lists: Rust community servers: live readings. Check: filters. On the server list it appears under these: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Population

Where does >>TGC<< sit in the rankings?

Ranking for >>TGC<<: #6,154 on seven-day player hours, top 28% of all ranked servers.

What is the population on >>TGC<<?

>>TGC<< is not responding; status offline, last seen 14 hours ago. Seven-day check: 1 players on average. Peak reading: 2. The last 48 hours peaked at 21:00 UTC, averaging 2 players at that hour.

Operator and location

Where does >>TGC<< sit?

Reading: location. >>TGC<< gives no region. Where the machine stands is not checked here; Rust Metrics shows where the server says it is. Connect using 85.190.160.9:10500.

What Rust version is >>TGC<< on?

Rust network protocol 2635 and build 168909 on Windows is the build >>TGC<< runs. Matching protocol is required to join. Let Steam update your game.

What is the performance reading for >>TGC<<?

Over the last 48 hours the average was 32 server fps; the floor was 30. Peak entity count: 65,251. Buildings, deployables and all else included. Memory peak: 1,379 MB. Expect lag when fps falls and entities climb.

Is >>TGC<< up, and how often does it stay up?

Check: connection. >>TGC<< is offline at this moment. Last contact was 14 hours ago. Reading: uptime. About 1 hours ago it restarted, on its own count. Uptime for the last 7 full days: 20 of 168 hours, or 12%. The first sighting on Rust Metrics was 14 October 2026.

Rules and settings

What settings and rules apply on >>TGC<<?

Check: gather rate. The name >>TGC<< does not state one. 8 players per group, the default value. The mode is survival. Note the following: standard play of gathering, building and raiding. Players can raid each other and fight. That is permitted here. Under Community in the server browser you will find it. VAC is on. That is Valve's anti-cheat.

What map is >>TGC<< on?

Check: map. Procedural, size 3,500, seed 6738, generated by the game on >>TGC<<. Check: map view. Size and seed match, so the map is the same; view it on RustMaps from this page.

Join

How do you connect to >>TGC<<?

Press F1 in Rust and enter client.connect 85.190.160.9:10500. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect.

PLACARDS

Server tags

what each one means

Published as mp20,ptrak,$r?,v2635,gmvanilla,cs168909,ts8

Game

gmvanilla
Game mode The mode is vanilla survival.
mp20
Max players Slots: 20.
ts8
Group limit The game default applies: teams of up to 8.
v2635
Protocol Match the game version: protocol 2635 is required.
cs168909
Build Build 168909.
ptrak
Networking This is RakNet, Rust's usual network layer.
$r?
Region code Region code: none set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.