RUST METRICSFlight deck · live data
Data live Servers11,626 Players40,809 Populated2,991 Fresh wipes 3 h88 Scan5 min
‹ All servers85.190.160.176:10100
Offline Full Queue Fresh wipe Wipe due No query

Rust Server by nitrado.net

Offline 85.190.160.176:10100 checked 10h ago

COM 1 · connect

Server instruments

last reading Wed 21:00 UTC
0 12 25 38 50 PAX 1 /50

Players now

2% full 7-day avg7-day peak
0 10 30 60 120 256 FPS 30 SERVER FPS

Server fps

48 h low 27 · below 20 is lag, below 10 is bad
0 20 40 60 80 ENT 65,363 ×1000

Entities

48 h range 61,781–65,935 · memory 1,503 MB
1239 ET SINCE RESTART 04:14

Uptime

4 h 14 min since its last restart, at the last reading
7-day average1peak 2
Rank#5,946top 27%
Last wipe1d agono schedule published
Next wipe–no wipe seen yet
Memory1,503MB48 h peak 2 players
REC 1

Players

AveragePeakWipe
00.511.5211:0016:0021:0010:0015:0021:00Wiped Tue 27 Oct, 11:47 UTCWIPE

Hourly average and peak, UTC.

REC 2

Server performance

Server fpsWipe
01020304011:0016:0021:0010:0015:0021:00Wiped Tue 27 Oct, 11:47 UTCWIPE

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 27 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
12k4k6k8k27 Oct28 Oct29 Oct

Top 27% of all ranked servers. Ranked on player hours over the last seven days.

PLAN

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Reset cycle

What wipe timing does Rust Server by nitrado.net follow?

To tell the rhythm of Rust Server by nitrado.net, too few of its wipes are on record. The monthly force wipe is when every Rust server wipes, and the next one is on Thursday 5 November at 19:00 UTC. The world it runs now was made 44 hours ago.

Tag meanings

Which tags does Rust Server by nitrado.net carry, and what do they mean?

These are the tags Rust Server by nitrado.net publishes, and the server browser reads them: gmvanilla (Game mode): Survival on vanilla settings; mp50 (Max players): 50 slots in total; ts8 (Group limit): Team cap of 8, which is the game default; v2635 (Protocol): Match the game version: protocol 2635 is required; cs168909 (Build): Game build reading: 168909; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): Region code: none set. Check: the tags at the top of this page. They also carry players now, queue and world creation time.

Where does Rust Server by nitrado.net appear in Rust Metrics lists and filters?

Rust Metrics lists featuring Rust Server by nitrado.net: Rust community servers: live readings. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 3 days.

Population

Where does Rust Server by nitrado.net sit in the rankings?

Player hours over seven days put Rust Server by nitrado.net at #5,946, in the top 27% of all ranked servers.

How full does Rust Server by nitrado.net get?

Rust Server by nitrado.net is not responding; status offline, last seen 10 hours ago. Check: players over seven days. Average 1, peak 2. Check: 48-hour peak. 22:00 UTC, 2 players on average.

Server

Which location does Rust Server by nitrado.net run from?

No region tag on Rust Server by nitrado.net. Note: Rust Metrics shows the location a server gives, not where the machine stands. Check: address. It reads 85.190.160.176:10100.

What Rust version is Rust Server by nitrado.net on?

Reading: Rust Server by nitrado.net, Rust network protocol 2635 and build 168909, Windows. To get in, your game needs the same protocol; Steam applies the update.

What is the performance reading for Rust Server by nitrado.net?

Over the last 48 hours the average was 30 server fps; the floor was 27. Check: entities. The peak was 65,935, counting buildings, deployables and the rest of the world. Check: memory. Peak use was 1,863 MB. Expect lag when fps falls and entities climb.

What is the uptime on Rust Server by nitrado.net, and is it online?

Check: connection. Rust Server by nitrado.net is offline at this moment. Last contact was 10 hours ago. Check: restart. The uptime it reports puts the last restart about 4 hours ago. Reading: 50% uptime over the last 1 full day. It was up 12 of 24 hours. The first sighting on Rust Metrics was 27 October 2026.

Settings and map

How is Rust Server by nitrado.net configured, and what rules are in force?

Reading the name gives no gather rate for Rust Server by nitrado.net. The group cap is 8 players, which is the default in the game. survival, gather, build and raid, as the game normally runs — that is the game mode. Check: PvP. Fighting and raiding between players are allowed. Listing: Community server. VAC is on. That is Valve's anti-cheat.

What map is Rust Server by nitrado.net on?

Size 3,500 and seed 6738: the game generates the procedural map on Rust Server by nitrado.net from them. Check: map view. Size and seed match, so the map is the same; view it on RustMaps from this page.

Connection

What do you do to join Rust Server by nitrado.net?

Check: join. Open Rust, press F1, then enter client.connect 85.190.160.176:10100. Alternatively, use Launch Rust on this page: Steam opens Rust and connects you.

PLACARDS

Server tags

what each one means

Published as mp50,ptrak,$r?,v2635,gmvanilla,cs168909,ts8

Game

gmvanilla
Game mode Survival on vanilla settings.
mp50
Max players 50 slots in total.
ts8
Group limit Team cap of 8, which is the game default.
v2635
Protocol Match the game version: protocol 2635 is required.
cs168909
Build Game build reading: 168909.
ptrak
Networking Network layer: RakNet, the standard for the game.
$r?
Region code Region code: none set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.