RUST METRICSFlight deck · live data
Data live Servers11,627 Players51,852 Populated3,122 Fresh wipes 3 h116 Scan5 min
‹ All servers85.190.128.11:10400
Online Full Queue Fresh wipe Wipe due No query

Zeraworld

Online 85.190.128.11:10400 checked 9m ago

COM 1 · connect

Server instruments

last reading Fri 07:00 UTC
0 12 25 38 50 PAX 0 /50

Players now

0% full 7-day avg7-day peak
0 10 30 60 120 256 FPS 10 SERVER FPS

Server fps

48 h low 10 · below 20 is lag, below 10 is bad
0 20 40 60 80 ENT 65,696 ×1000

Entities

48 h range 62,201–65,911 · memory 1,572 MB
1239 ET SINCE RESTART 02:45

Uptime

2 h 45 min since its last restart, at the last reading
7-day average0peak 1
Rank#10,021top 45%
Last wipe6d agono schedule published
Next wipe–no wipe seen yet
Memory1,572MB48 h peak 1 players
REC 1

Players

AveragePeak
00.250.50.75109:0019:0004:0013:0022:0007:00

Hourly average and peak, UTC.

REC 2

Server performance

01020304009:0019:0004:0013:0022:0007:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 23 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k23 Oct24 Oct26 Oct27 Oct29 Oct30 Oct

Top 45% of all ranked servers. Ranked on player hours over the last seven days.

PLAN

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Wipe timing

What wipe timing does Zeraworld follow?

The rhythm of Zeraworld's wipes cannot be told yet: too few are on record. The next monthly force wipe, when every Rust server wipes, falls on Thursday 5 November at 19:00 UTC. The world it runs now was made 6 days 12 hours ago.

Tags

How should you read the tags on Zeraworld?

Check: tags. The game's server browser reads gmvanilla (Game mode): Survival on vanilla settings; mp50 (Max players): Slots: 50; ts8 (Group limit): Default limit in force: 8 per team; v2635 (Protocol): Match the game version: protocol 2635 is required; cs168909 (Build): Build 168909; ptrak (Networking): This is RakNet, Rust's usual network layer; $r? (Region code): Region code: none set from Zeraworld. Check: the tags at the top of this page. They also carry players now, queue and world creation time.

Where does Zeraworld appear in Rust Metrics lists and filters?

Rust Metrics lists featuring Zeraworld: Rust community servers: live readings. Check: filters. On the server list it appears under these: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last week.

Player count

Where does Zeraworld sit in the rankings?

Player hours over seven days put Zeraworld at #10,021, in the top 45% of all ranked servers.

What is the population on Zeraworld?

0 of 50 slots are filled on Zeraworld right now. Seven-day check: 0 players on average. Peak reading: 1. Average at the busiest hour was 1 players, at 17:00 UTC over the last 48 hours.

Server details

Where does Zeraworld sit?

No region comes from Zeraworld. Note: Rust Metrics shows the location a server gives, not where the machine stands. The endpoint you need is 85.190.128.11:10400.

What Rust version is Zeraworld on?

Reading: Zeraworld, Rust network protocol 2635 and build 168909, Windows. To get in, your game needs the same protocol; Steam applies the update.

Is performance on Zeraworld within range?

Over the last 48 hours the average was 11 server fps; the floor was 10. Check: entities. The peak was 65,911, counting buildings, deployables and the rest of the world. Check: memory. Peak use was 1,976 MB. Lag, as players feel it, is low fps plus a climbing entity count.

Is Zeraworld up, and how often does it stay up?

Reading: online. Zeraworld answers right now. By its reported uptime, the last restart was roughly 2 hours ago. Reading: 99% uptime over the last 6 full days. It was up 143 of 144 hours. Check: first contact. Rust Metrics logged it on 23 October 2026.

Settings and map

What settings and rules apply on Zeraworld?

Check: gather rate. The name Zeraworld does not state one. No limit is set beyond the default. Groups take up to 8 players. survival, gather, build and raid, as the game normally runs — that is the game mode. Combat and raiding against other players are on. The server browser lists it under Community. Anti-cheat reading: VAC on, Valve's system.

Which map is live on Zeraworld?

Check: map. Procedural, size 3,500, seed 6738, generated by the game on Zeraworld. Check: map view. Size and seed match, so the map is the same; view it on RustMaps from this page.

Join

How can you get onto Zeraworld?

To join: start Rust, press F1 and type client.connect 85.190.128.11:10400. Or press Launch Rust here and Steam opens the game and connects you.

PLACARDS

Server tags

what each one means

Published as mp50,ptrak,$r?,v2635,gmvanilla,cs168909,ts8

Game

gmvanilla
Game mode Survival on vanilla settings.
mp50
Max players Slots: 50.
ts8
Group limit Default limit in force: 8 per team.
v2635
Protocol Match the game version: protocol 2635 is required.
cs168909
Build Build 168909.
ptrak
Networking This is RakNet, Rust's usual network layer.
$r?
Region code Region code: none set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.