RUST METRICSFlight deck · live data
Data live Servers11,599 Players34,406 Populated2,900 Fresh wipes 3 h67 Scan5 min
‹ All servers85.16.217.69:28015
Offline Full Queue Fresh wipe Wipe due No query

Leo's Bench Lab

Offline 85.16.217.69:28015 checked 7d ago

COM 1 · connect

Server instruments

no direct query in 48 hours
0 2 5 8 10 PAX 1 /10

Players now

10% full 7-day avg
0 10 30 60 120 256 FPS – – – SERVER FPS OFF

Server fps

no direct query answered in 48 hours
0 ENT – – – ×1000 OFF

Entities

no direct query answered in 48 hours
1239 ET SINCE RESTART – – : – – OFF

Uptime

no direct query answered in 48 hours
7-day average0peak –
Rank#13,094top 59%
Last wipe7d agono schedule published
Next wipe–no wipe seen yet
Memory–at the last reading
REC 1

Players

No hourly history yet.

Hourly average and peak, UTC.

REC 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Oct21 Oct23 Oct24 Oct26 Oct27 Oct

Top 59% of all ranked servers. Ranked on player hours over the last seven days.

PLAN

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Reset cycle

What wipe timing does Leo's Bench Lab follow?

To tell the rhythm of Leo's Bench Lab, too few of its wipes are on record. The monthly force wipe is when every Rust server wipes, and the next one is on Thursday 5 November at 19:00 UTC. 7 days 14 hours ago the current world was made.

Lists and filters

Which tags does Leo's Bench Lab carry, and what do they mean?

These are the tags Leo's Bench Lab publishes, and the server browser reads them: gmrust (Game mode): Survival, as standard Rust plays it; mp10 (Max players): Slots: 10; ts8 (Group limit): Default limit in force: 8 per team; v2634 (Protocol): Protocol 2634: join only on the same game version; cs167781 (Build): The server runs game build 167781; ptrak (Networking): RakNet carries the traffic, as standard for Rust; $r? (Region code): Region code: none set. Players now, queue and world creation time sit in the tags as well, and appear at the top of this page.

Which lists and filters on Rust Metrics show Leo's Bench Lab?

These Rust Metrics lists carry Leo's Bench Lab: Rust community servers: live readings. Check: filters. On the server list it appears under these: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 2 weeks.

Occupancy

Where does Leo's Bench Lab sit in the rankings?

Ranking for Leo's Bench Lab: #13,094 on seven-day player hours, top 59% of all ranked servers.

What player count does Leo's Bench Lab carry?

Reading for Leo's Bench Lab: offline at this moment; last seen 7 days 14 hours ago.

Server details

What location is Leo's Bench Lab hosted in?

Reading: location. Leo's Bench Lab gives no region. Rust Metrics does not look up where the machine stands; it shows where the server says it is. The endpoint you need is 85.16.217.69:28015.

What Rust version is Leo's Bench Lab on?

Version check: Rust network protocol 2634 and build 167781 on Windows, run by Leo's Bench Lab. Check: protocol. To join, your game must match; Steam handles the update.

Is Leo's Bench Lab up, and how often does it stay up?

Check: connection. Leo's Bench Lab is offline at this moment. Last contact was 7 days 14 hours ago. Uptime for the last 7 full days: 0 of 168 hours, or 0%. Check: first contact. Rust Metrics logged it on 20 October 2026.

Settings and map

What rules does Leo's Bench Lab enforce, and what are its settings?

Check: gather rate. The name Leo's Bench Lab does not state one. 8 players per group, the default value. survival, the normal game: build, gather, raid — that is the game mode. Combat and raiding against other players are on. Listing: Community server. Check: anti-cheat. VAC, Valve's system, is on.

Which map is live on Leo's Bench Lab?

The game generates a procedural map for Leo's Bench Lab.

Connection

How do you connect to Leo's Bench Lab?

To join: start Rust, press F1 and type client.connect 85.16.217.69:28015. Or press Launch Rust here and Steam opens the game and connects you.

PLACARDS

Server tags

what each one means

Published as mp10,ptrak,$r?,v2634,gmrust,cs167781,ts8

Game

gmrust
Game mode Survival, as standard Rust plays it.
mp10
Max players Slots: 10.
ts8
Group limit Default limit in force: 8 per team.
v2634
Protocol Protocol 2634: join only on the same game version.
cs167781
Build The server runs game build 167781.
ptrak
Networking RakNet carries the traffic, as standard for Rust.
$r?
Region code Region code: none set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.