RUST METRICSFlight deck · live data
Data live Servers11,801 Players73,164 Populated3,682 Fresh wipes 3 h113 Scan5 min
‹ All servers85.155.188.180:28015
Online Full Queue Fresh wipe Wipe due No query

MMI Survival

Online 85.155.188.180:28015 checked 7m ago

COM 1 · connect

Server instruments

last reading Wed 17:00 UTC
0 12 25 38 50 PAX 0 /50

Players now

0% full 7-day avg
0 10 30 60 120 256 FPS 57 SERVER FPS

Server fps

48 h low 30 · below 20 is lag, below 10 is bad
0 5 10 15 20 ENT 14,590 ×1000

Entities

48 h range 12,658–14,951 · memory 1,131 MB
1239 ET SINCE RESTART 4D 02H

Uptime

4 days 2 hours since its last restart, at the last reading
7-day average0peak –
Rank#15,348top 69%
Last wipe24d agono schedule published
Next wipe–too few wipes seen yet
Memory1,131MBat the last reading
REC 1

Players

AveragePeak
0123422:0007:0016:0000:0009:0019:00

Hourly average and peak, UTC.

REC 2

Server performance

025507510022:0007:0016:0000:0009:0019:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 4 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k4 Oct9 Oct14 Oct18 Oct23 Oct28 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

PLAN

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

wipe-day peak1players, last three wipes

The first 48 hours of its last wipes

01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 6 hours in.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Sun 4 Oct, 08:02 UTC24d ago 1 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Wipe schedule

What should you expect from wipe day on MMI Survival?

An average of 1 players came at the busiest on its recent wipes. Peak crowd on the latest wipe: 6 hours in.

When does MMI Survival wipe?

The rhythm of MMI Survival's wipes cannot be told yet: too few are on record. On Thursday 5 November at 19:00 UTC the next monthly force wipe takes every Rust server, including this one. The world it runs now was made 24 days 13 hours ago.

Tags

Which tags does MMI Survival carry, and what do they mean?

Check: tags. The game's server browser reads gmrust (Game mode): Survival, as standard Rust plays it; mp50 (Max players): The server holds 50 slots; ts8 (Group limit): The game default applies: teams of up to 8; v2634 (Protocol): Protocol 2634: join only on the same game version; cs166652 (Build): The server runs game build 166652; ptrak (Networking): RakNet carries the traffic, as standard for Rust; $r? (Region code): No region code is set from MMI Survival. Reading the top of this page: the tags also hold the current players, the queue and when the world was made.

Which lists and filters on Rust Metrics show MMI Survival?

On Rust Metrics, MMI Survival sits in these lists: Rust community servers: live readings. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Occupancy

Where does MMI Survival sit in the rankings?

Player hours over seven days put MMI Survival at #15,348, in the top 69% of all ranked servers.

What player count does MMI Survival carry?

Current headcount on MMI Survival: 0 players, 50 slots available. Seven-day reading: 0 players on average.

Server details

Which location does MMI Survival run from?

No region tag on MMI Survival. Where the machine stands is not checked here; Rust Metrics shows where the server says it is. Connect using 85.155.188.180:28015.

What Rust version is MMI Survival on?

Rust network protocol 2634 and build 166652 on Windows is the build MMI Survival runs. Check: protocol. To join, your game must match; Steam handles the update.

How does MMI Survival perform?

Check: fps. Average 62 server fps over the last 48 hours, low of 30. Within range. Peak entity count: 14,951. Buildings, deployables and all else included. Reading: 1,335 MB of memory at the highest. What players call lag comes from low fps and an entity count on the rise.

How reliable is MMI Survival, and is it online now?

Check: connection. MMI Survival is online at this moment. Reading: uptime. About 4 days 2 hours ago it restarted, on its own count. Reading: 100% uptime over the last 7 full days. It was up 168 of 168 hours. Check: first contact. Rust Metrics logged it on 4 October 2026.

Map and rules

How is MMI Survival configured, and what rules are in force?

Reading the name gives no gather rate for MMI Survival. The group cap is 8 players, which is the default in the game. Mode check gives survival; the normal game: build, gather, raid. Players can raid each other and fight. That is permitted here. Under Community in the server browser you will find it. Check: anti-cheat. VAC, Valve's system, is on.

Which map is live on MMI Survival?

From seed 6738, the game generates the procedural map on MMI Survival. Its size is 2,000. View it on RustMaps from this page: matching size and seed give an identical map.

Join

How do you connect to MMI Survival?

Press F1 in Rust and enter client.connect 85.155.188.180:28015. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect.

PLACARDS

Server tags

what each one means

Published as mp50,ptrak,$r?,v2634,gmrust,cs166652,ts8

Game

gmrust
Game mode Survival, as standard Rust plays it.
mp50
Max players The server holds 50 slots.
ts8
Group limit The game default applies: teams of up to 8.
v2634
Protocol Protocol 2634: join only on the same game version.
cs166652
Build The server runs game build 166652.
ptrak
Networking RakNet carries the traffic, as standard for Rust.
$r?
Region code No region code is set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.