RUST METRICSFlight deck · live data
Data live Servers11,853 Players81,845 Populated3,922 Fresh wipes 3 h171 Scan5 min
‹ All servers85.145.208.129:28015
Offline Full Queue Fresh wipe Wipe due No query

Ray's Local Server

Offline 85.145.208.129:28015 checked 8d ago

COM 1 · connect

Server instruments

no direct query in 48 hours
0 0.2 0.5 0.8 1 PAX 1 /1

Players now

100% full 7-day avg
0 10 30 60 120 256 FPS – – – SERVER FPS OFF

Server fps

no direct query answered in 48 hours
0 ENT – – – ×1000 OFF

Entities

no direct query answered in 48 hours
1239 ET SINCE RESTART – – : – – OFF

Uptime

no direct query answered in 48 hours
7-day average0peak –
Rank#14,244top 65%
Last wipe8d agono schedule published
Next wipe–too few wipes seen yet
Memory–at the last reading
REC 1

Players

No hourly history yet.

Hourly average and peak, UTC.

REC 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k5 Oct9 Oct13 Oct18 Oct22 Oct26 Oct

Top 65% of all ranked servers. Ranked on player hours over the last seven days.

PLAN

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

usual gap7.1 daysbetween real wipes
wipe-day peak1players, last three wipes

The first 48 hours of its last wipes

Mon 19 OctMon 12 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Mon 19 Oct, 12:54 UTC8d ago 1 – running 1
Mon 12 Oct, 11:11 UTC15d ago 1 – 7.1 days 1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Reset cycle

What should you expect from wipe day on Ray's Local Server?

The busiest point of its recent wipes drew 1 players on average. 1 hours after the wipe, the crowd peaked on the latest wipe.

What wipe timing does Ray's Local Server follow?

To tell the rhythm of Ray's Local Server, too few of its wipes are on record. The monthly force wipe is when every Rust server wipes, and the next one is on Thursday 5 November at 19:00 UTC. 8 days 7 hours ago the current world was made.

Tag meanings

Which tags does Ray's Local Server carry, and what do they mean?

These are the tags Ray's Local Server publishes, and the server browser reads them: gmrust (Game mode): The game mode is plain Rust survival; mp1 (Max players): The server holds 1 slots; ts8 (Group limit): The game default applies: teams of up to 8; v2634 (Protocol): Protocol 2634: join only on the same game version; cs166652 (Build): Build 166652; ptrak (Networking): This is RakNet, Rust's usual network layer; $r? (Region code): Region code: none set. Reading the top of this page: the tags also hold the current players, the queue and when the world was made.

Where does Ray's Local Server appear in Rust Metrics lists and filters?

Rust Metrics lists featuring Ray's Local Server: Rust community servers: live readings. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 2 weeks.

Occupancy

What position does Ray's Local Server hold among Rust servers?

Ranking for Ray's Local Server: #14,244 on seven-day player hours, top 65% of all ranked servers.

How full does Ray's Local Server get?

Reading for Ray's Local Server: offline at this moment; last seen 8 days 7 hours ago.

Server

Where does Ray's Local Server sit?

Reading: location. Ray's Local Server gives no region. Note: Rust Metrics shows the location a server gives, not where the machine stands. The endpoint you need is 85.145.208.129:28015.

What Rust version is Ray's Local Server on?

Rust network protocol 2634 and build 166652 on Windows is the build Ray's Local Server runs. Check: protocol. To join, your game must match; Steam handles the update.

What is the uptime on Ray's Local Server, and is it online?

Reading: offline. Ray's Local Server last answered 8 days 7 hours ago. Reading: 0% uptime over the last 7 full days. It was up 0 of 168 hours. Check: first contact. Rust Metrics logged it on 5 October 2026.

Settings and map

How is Ray's Local Server configured, and what rules are in force?

Check: gather rate. The name Ray's Local Server does not state one. 8 players per group, the default value. Mode check gives survival; standard play of gathering, building and raiding. Combat and raiding against other players are on. Listing: Community server. VAC is on. That is Valve's anti-cheat.

How to join

What do you do to join Ray's Local Server?

Check: join. Open Rust, press F1, then enter client.connect 85.145.208.129:28015. Alternatively, use Launch Rust on this page: Steam opens Rust and connects you.

PLACARDS

Server tags

what each one means

Published as mp1,ptrak,$r?,v2634,gmrust,cs166652,ts8

Game

gmrust
Game mode The game mode is plain Rust survival.
mp1
Max players The server holds 1 slots.
ts8
Group limit The game default applies: teams of up to 8.
v2634
Protocol Protocol 2634: join only on the same game version.
cs166652
Build Build 166652.
ptrak
Networking This is RakNet, Rust's usual network layer.
$r?
Region code Region code: none set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.