RUST METRICSFlight deck · live data
Data live Servers11,645 Players42,938 Populated3,029 Fresh wipes 3 h91 Scan5 min
‹ All servers85.14.221.144:28015
Offline Full Queue Fresh wipe Wipe due No query

4Netplayers Rust Server

Offline 85.14.221.144:28015 checked 4d ago

COM 1 · connect

Server instruments

no direct query in 48 hours
0 2 5 8 10 PAX 0 /10

Players now

0% full 7-day avg
0 10 30 60 120 256 FPS – – – SERVER FPS OFF

Server fps

no direct query answered in 48 hours
0 ENT – – – ×1000 OFF

Entities

no direct query answered in 48 hours
1239 ET SINCE RESTART – – : – – OFF

Uptime

no direct query answered in 48 hours
7-day average0peak –
Rank#15,338top 69%
Last wipe14d agono schedule published
Next wipe–no wipe seen yet
Memory–at the last reading
REC 1

Players

No hourly history yet.

Hourly average and peak, UTC.

REC 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 14 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k14 Oct17 Oct20 Oct23 Oct26 Oct29 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

PLAN

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Reset cycle

What wipe timing does 4Netplayers Rust Server follow?

The rhythm of 4Netplayers Rust Server's wipes cannot be told yet: too few are on record. On Thursday 5 November at 19:00 UTC the next monthly force wipe takes every Rust server, including this one. The world in play was created 14 days 12 hours ago.

Tag meanings

Which tags does 4Netplayers Rust Server carry, and what do they mean?

Tags published by 4Netplayers Rust Server, read by the game's server browser: gmvanilla (Game mode): Check: mode. Vanilla survival; mp10 (Max players): 10 slots in total; ts8 (Group limit): The game default applies: teams of up to 8; v2634 (Protocol): Your game must run protocol 2634 to get in; cs167781 (Build): Game build reading: 167781; ptrak (Networking): This is RakNet, Rust's usual network layer; $r? (Region code): The region field is empty. Check: the tags at the top of this page. They also carry players now, queue and world creation time.

Where does 4Netplayers Rust Server appear in Rust Metrics lists and filters?

Rust Metrics lists featuring 4Netplayers Rust Server: Rust community servers: live readings. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Player count

What position does 4Netplayers Rust Server hold among Rust servers?

Player hours over seven days put 4Netplayers Rust Server at #15,338, in the top 69% of all ranked servers.

What player count does 4Netplayers Rust Server carry?

Reading for 4Netplayers Rust Server: offline at this moment; last seen 4 days 11 hours ago. Check: player average. 0 over the last seven days.

Server

Where does 4Netplayers Rust Server sit?

No region comes from 4Netplayers Rust Server. Rust Metrics does not look up where the machine stands; it shows where the server says it is. The endpoint you need is 85.14.221.144:28015.

What Rust version is 4Netplayers Rust Server on?

Rust network protocol 2634 and build 167781 on Linux is the build 4Netplayers Rust Server runs. To get in, your game needs the same protocol; Steam applies the update.

Is 4Netplayers Rust Server up, and how often does it stay up?

Reading: offline. 4Netplayers Rust Server last answered 4 days 11 hours ago. Reading: 41% uptime over the last 7 full days. It was up 69 of 168 hours. The first sighting on Rust Metrics was 14 October 2026.

Map and rules

What settings and rules apply on 4Netplayers Rust Server?

No gather rate appears in the name: 4Netplayers Rust Server. The group cap is 8 players, which is the default in the game. The mode is survival. Note the following: gather, build and raid, as the game normally runs. Players can raid each other and fight. That is permitted here. Under Community in the server browser you will find it. Check: anti-cheat. VAC, Valve's system, is on.

Which map is live on 4Netplayers Rust Server?

Check: map. Procedural, size 4,000, seed 1234567890, generated by the game on 4Netplayers Rust Server. View it on RustMaps from this page: matching size and seed give an identical map.

Connection

How do you connect to 4Netplayers Rust Server?

To join: start Rust, press F1 and type client.connect 85.14.221.144:28015. Or press Launch Rust here and Steam opens the game and connects you.

PLACARDS

Server tags

what each one means

Published as mp10,ptrak,$r?,v2634,gmvanilla,cs167781,ts8

Game

gmvanilla
Game mode Check: mode. Vanilla survival.
mp10
Max players 10 slots in total.
ts8
Group limit The game default applies: teams of up to 8.
v2634
Protocol Your game must run protocol 2634 to get in.
cs167781
Build Game build reading: 167781.
ptrak
Networking This is RakNet, Rust's usual network layer.
$r?
Region code The region field is empty.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.