4Netplayers Rust Server
Offline 85.14.216.5:20300 checked 24d ago
Server instruments
no direct query in 48 hoursPlayers now
0% full 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 71% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sun 4 Oct, 02:47 UTC25d ago | 0 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 147/250
- 130/200
- 15/250
- 18/250
- 15/100
- 45/200
Quick answers
from the figures on this pageWipe timing
What should you expect from wipe day on 4Netplayers Rust Server?
The busiest point of its recent wipes drew 0 players on average. 0 hours after the wipe, the crowd peaked on the latest wipe.
How often does 4Netplayers Rust Server wipe, and when?
The rhythm of 4Netplayers Rust Server's wipes cannot be told yet: too few are on record. The monthly force wipe is when every Rust server wipes, and the next one is on Thursday 5 November at 19:00 UTC. The world in play was created 25 days 2 hours ago.
Tags
How should you read the tags on 4Netplayers Rust Server?
These are the tags 4Netplayers Rust Server publishes, and the server browser reads them: gmvanilla (Game mode): Survival on vanilla settings; mp10 (Max players): 10 slots in total; ts8 (Group limit): The game default applies: teams of up to 8; v2634 (Protocol): Your game must run protocol 2634 to get in; cs166652 (Build): Build 166652; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): The region field is empty. Check: the tags at the top of this page. They also carry players now, queue and world creation time.
Which lists and filters on Rust Metrics show 4Netplayers Rust Server?
On Rust Metrics, 4Netplayers Rust Server sits in these lists: Rust community servers: live readings. Check: filters. On the server list it appears under these: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
Player count
Where does 4Netplayers Rust Server sit in the rankings?
Ranking for 4Netplayers Rust Server: #15,989 on seven-day player hours, top 71% of all ranked servers.
What is the population on 4Netplayers Rust Server?
4Netplayers Rust Server is not responding; status offline, last seen 24 days 18 hours ago.
Server
What location is 4Netplayers Rust Server hosted in?
No region comes from 4Netplayers Rust Server. Note: Rust Metrics shows the location a server gives, not where the machine stands. Connect using 85.14.216.5:20300.
What Rust version is 4Netplayers Rust Server on?
Version check: Rust network protocol 2634 and build 166652 on Linux, run by 4Netplayers Rust Server. Matching protocol is required to join. Let Steam update your game.
What is the uptime on 4Netplayers Rust Server, and is it online?
4Netplayers Rust Server reports offline. The last reading came 24 days 18 hours ago. Reading: 0% uptime over the last 7 full days. It was up 0 of 168 hours. Check: first contact. Rust Metrics logged it on 13 September 2026.
Rules and settings
What rules does 4Netplayers Rust Server enforce, and what are its settings?
No gather rate appears in the name: 4Netplayers Rust Server. The group cap is 8 players, which is the default in the game. survival, the normal game: build, gather, raid — that is the game mode. Players can raid each other and fight. That is permitted here. Under Community in the server browser you will find it. Anti-cheat reading: VAC on, Valve's system.
Which map is live on 4Netplayers Rust Server?
From seed 1234567890, the game generates the procedural map on 4Netplayers Rust Server. Its size is 5,000. Check: map view. Size and seed match, so the map is the same; view it on RustMaps from this page.
Connection
How can you get onto 4Netplayers Rust Server?
Press F1 in Rust and enter client.connect 85.14.216.5:20300. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect.