4Netplayers Rust Server
Offline 85.14.216.16:24500 checked 30d ago
Server instruments
no direct query in 48 hoursPlayers now
0% full 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 71% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 140/250
- 105/200
- 14/250
- 17/250
- 12/100
- 19/200
Quick answers
from the figures on this pageWipe timing
When does 4Netplayers Rust Server wipe?
To tell the rhythm of 4Netplayers Rust Server, too few of its wipes are on record. The monthly force wipe is when every Rust server wipes, and the next one is on Thursday 5 November at 19:00 UTC. The world it runs now was made 53 days 10 hours ago.
Tags
Which tags does 4Netplayers Rust Server carry, and what do they mean?
Check: tags. The game's server browser reads gmvanilla (Game mode): Check: mode. Vanilla survival; mp10 (Max players): 10 slots in total; ts8 (Group limit): The game default applies: teams of up to 8; v2633 (Protocol): Match the game version: protocol 2633 is required; cs165217 (Build): Build 165217; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): Region code: none set from 4Netplayers Rust Server. Check: the tags at the top of this page. They also carry players now, queue and world creation time.
Which lists and filters on Rust Metrics show 4Netplayers Rust Server?
On Rust Metrics, 4Netplayers Rust Server sits in these lists: Rust community servers: live readings. Check: filters. On the server list it appears under these: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
Occupancy
What position does 4Netplayers Rust Server hold among Rust servers?
Ranking for 4Netplayers Rust Server: #16,957 on seven-day player hours, top 71% of all ranked servers.
What player count does 4Netplayers Rust Server carry?
Status for 4Netplayers Rust Server: offline. Last seen 30 days 19 hours ago.
Operator and location
What location is 4Netplayers Rust Server hosted in?
No region comes from 4Netplayers Rust Server. Rust Metrics does not look up where the machine stands; it shows where the server says it is. Check: address. It reads 85.14.216.16:24500.
What Rust version is 4Netplayers Rust Server on?
Rust network protocol 2633 and build 165217 on Linux is the build 4Netplayers Rust Server runs. Check: protocol. To join, your game must match; Steam handles the update.
What is the uptime on 4Netplayers Rust Server, and is it online?
Check: connection. 4Netplayers Rust Server is offline at this moment. Last contact was 30 days 19 hours ago. Uptime for the last 7 full days: 0 of 168 hours, or 0%. Check: first contact. Rust Metrics logged it on 13 September 2026.
Rules and settings
How is 4Netplayers Rust Server configured, and what rules are in force?
Check: gather rate. The name 4Netplayers Rust Server does not state one. No limit is set beyond the default. Groups take up to 8 players. The mode is survival. Note the following: standard play of gathering, building and raiding. Check: PvP. Fighting and raiding between players are allowed. Listing: Community server. Check: anti-cheat. VAC, Valve's system, is on.
Which map is live on 4Netplayers Rust Server?
From seed 889538489, the game generates the procedural map on 4Netplayers Rust Server. Its size is 5,000. The map repeats when size and seed match. Open it on RustMaps from this page.
Connection
What do you do to join 4Netplayers Rust Server?
Check: join. Open Rust, press F1, then enter client.connect 85.14.216.16:24500. Alternatively, use Launch Rust on this page: Steam opens Rust and connects you.