RUST METRICSFlight deck · live data
Data live Servers11,680 Players38,014 Populated2,926 Fresh wipes 3 h94 Scan5 min
‹ All servers85.14.216.102:21800
Offline Full Queue Fresh wipe Wipe due No query

4Netplayers Rust Server

Offline 85.14.216.102:21800 checked 39d ago

COM 1 · connect

Server instruments

no direct query in 48 hours
0 2 5 8 10 PAX 0 /10

Players now

0% full 7-day avg
0 10 30 60 120 256 FPS – – – SERVER FPS OFF

Server fps

no direct query answered in 48 hours
0 ENT – – – ×1000 OFF

Entities

no direct query answered in 48 hours
1239 ET SINCE RESTART – – : – – OFF

Uptime

no direct query answered in 48 hours
7-day average0peak –
Rank#15,490top 70%
Last wipe54d agono schedule published
Next wipe–no wipe seen yet
Memory–at the last reading
REC 1

Players

No hourly history yet.

Hourly average and peak, UTC.

REC 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep22 Sep24 Sep26 Sep28 Sep30 Sep

Top 70% of all ranked servers. Ranked on player hours over the last seven days.

PLAN

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Wipe timing

When does 4Netplayers Rust Server wipe?

Its rhythm cannot be told from the wipes of 4Netplayers Rust Server on record: there are too few. The next monthly force wipe, when every Rust server wipes, falls on Thursday 5 November at 19:00 UTC. 54 days 18 hours ago the current world was made.

Lists and filters

Which tags does 4Netplayers Rust Server carry, and what do they mean?

These are the tags 4Netplayers Rust Server publishes, and the server browser reads them: gmvanilla (Game mode): Check: mode. Vanilla survival; mp10 (Max players): 10 slots in total; ts8 (Group limit): Team cap of 8, which is the game default; v2633 (Protocol): Your game must run protocol 2633 to get in; cs164530 (Build): Game build reading: 164530; ptrak (Networking): This is RakNet, Rust's usual network layer; $r? (Region code): No region code is set. Players now, queue and world creation time sit in the tags as well, and appear at the top of this page.

Which lists and filters on Rust Metrics show 4Netplayers Rust Server?

On Rust Metrics, 4Netplayers Rust Server sits in these lists: Rust community servers: live readings. Reading: server list filters. It comes up under Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Player count

Where does 4Netplayers Rust Server sit in the rankings?

Player hours over seven days put 4Netplayers Rust Server at #15,490, in the top 70% of all ranked servers.

What is the population on 4Netplayers Rust Server?

4Netplayers Rust Server is not responding; status offline, last seen 39 days 16 hours ago.

Operator and location

What location is 4Netplayers Rust Server hosted in?

No region tag on 4Netplayers Rust Server. Note: Rust Metrics shows the location a server gives, not where the machine stands. Connect using 85.14.216.102:21800.

What Rust version is 4Netplayers Rust Server on?

Version check: Rust network protocol 2633 and build 164530 on Linux, run by 4Netplayers Rust Server. Matching protocol is required to join. Let Steam update your game.

Is 4Netplayers Rust Server up, and how often does it stay up?

Reading: offline. 4Netplayers Rust Server last answered 39 days 16 hours ago. Uptime for the last 7 full days: 0 of 168 hours, or 0%. The first sighting on Rust Metrics was 13 September 2026.

Map and rules

How is 4Netplayers Rust Server configured, and what rules are in force?

No gather rate appears in the name: 4Netplayers Rust Server. 8 players per group, the default value. Mode check gives survival; the normal game: build, gather, raid. Check: PvP. Fighting and raiding between players are allowed. Listing: Community server. Check: anti-cheat. VAC, Valve's system, is on.

Which map is live on 4Netplayers Rust Server?

From seed 1234567890, the game generates the procedural map on 4Netplayers Rust Server. Its size is 4,000. The map repeats when size and seed match. Open it on RustMaps from this page.

How to join

How do you connect to 4Netplayers Rust Server?

To join: start Rust, press F1 and type client.connect 85.14.216.102:21800. Or press Launch Rust here and Steam opens the game and connects you.

PLACARDS

Server tags

what each one means

Published as mp10,ptrak,$r?,v2633,gmvanilla,cs164530,ts8

Game

gmvanilla
Game mode Check: mode. Vanilla survival.
mp10
Max players 10 slots in total.
ts8
Group limit Team cap of 8, which is the game default.
v2633
Protocol Your game must run protocol 2633 to get in.
cs164530
Build Game build reading: 164530.
ptrak
Networking This is RakNet, Rust's usual network layer.
$r?
Region code No region code is set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.