4Netplayers 311023
Online 85.14.211.6:20000 checked 12m ago
Server instruments
last reading Thu 19:00 UTCPlayers now
0% full 7-day avgServer fps
48 h low 28 · below 20 is lag, below 10 is badEntities
48 h range 86,844–89,973 · memory 2,741 MBUptime
2 days 14 hours since its last restart, at the last readingPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 68% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Mon 5 Oct, 22:12 UTC23d ago | 0 | – | running | 0 |
| Sun 4 Oct, 03:10 UTC25d ago | 0 | – | 1.8 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 239/275
- 318/350
- 782/1000
- 48/100
- 895/950
- 748/800
Quick answers
from the figures on this pageWipe timing
What should you expect from wipe day on 4Netplayers 311023?
The busiest point of its recent wipes drew 0 players on average. Peak crowd on the latest wipe: 0 hours in.
What wipe timing does 4Netplayers 311023 follow?
To tell the rhythm of 4Netplayers 311023, too few of its wipes are on record. The monthly force wipe is when every Rust server wipes, and the next one is on Thursday 5 November at 19:00 UTC. The world in play was created 23 days 22 hours ago.
Lists and filters
Which tags does 4Netplayers 311023 carry, and what do they mean?
Check: tags. The game's server browser reads gmvanilla (Game mode): Check: mode. Vanilla survival; mp10 (Max players): Slots: 10; ts8 (Group limit): Default limit in force: 8 per team; v2635 (Protocol): Your game must run protocol 2635 to get in; cs168909 (Build): Game build reading: 168909; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): Region code: none set from 4Netplayers 311023. Players now, queue and world creation time sit in the tags as well, and appear at the top of this page.
Where does 4Netplayers 311023 appear in Rust Metrics lists and filters?
On Rust Metrics, 4Netplayers 311023 sits in these lists: Rust community servers: live readings. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
Player count
What position does 4Netplayers 311023 hold among Rust servers?
Player hours over seven days put 4Netplayers 311023 at #15,269, in the top 68% of all ranked servers.
What player count does 4Netplayers 311023 carry?
0 of 10 slots are filled on 4Netplayers 311023 right now. Seven-day reading: 0 players on average.
Server
Which location does 4Netplayers 311023 run from?
No region tag on 4Netplayers 311023. Where the machine stands is not checked here; Rust Metrics shows where the server says it is. Check: address. It reads 85.14.211.6:20000.
What Rust version is 4Netplayers 311023 on?
Rust network protocol 2635 and build 168909 on Linux is the build 4Netplayers 311023 runs. To get in, your game needs the same protocol; Steam applies the update.
Is performance on 4Netplayers 311023 within range?
Over the last 48 hours the average was 30 server fps; the floor was 28. Peak entity count: 89,973. Buildings, deployables and all else included. Reading: 2,900 MB of memory at the highest. What players call lag comes from low fps and an entity count on the rise.
What is the uptime on 4Netplayers 311023, and is it online?
4Netplayers 311023 reports online. Status: normal. Reading: uptime. About 2 days 14 hours ago it restarted, on its own count. Reading: 94% uptime over the last 7 full days. It was up 158 of 168 hours. Check: first contact. Rust Metrics logged it on 13 September 2026.
Rules and settings
What rules does 4Netplayers 311023 enforce, and what are its settings?
Check: gather rate. The name 4Netplayers 311023 does not state one. The group cap is 8 players, which is the default in the game. survival, standard play of gathering, building and raiding — that is the game mode. Check: PvP. Fighting and raiding between players are allowed. Under Community in the server browser you will find it. Anti-cheat reading: VAC on, Valve's system.
What map is 4Netplayers 311023 on?
From seed 1234567890, the game generates the procedural map on 4Netplayers 311023. Its size is 4,000. View it on RustMaps from this page: matching size and seed give an identical map.
Join
How do you connect to 4Netplayers 311023?
To join: start Rust, press F1 and type client.connect 85.14.211.6:20000. Or press Launch Rust here and Steam opens the game and connects you.