4Netplayers Rust Server
Offline 85.14.211.3:22900 checked 29d ago
Server instruments
no direct query in 48 hoursPlayers now
10% full 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 25 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 61% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 636/675
- 485/525
- 59/250
- 36/250
- 138/200
- 255/300
Quick answers
from the figures on this pageWipe schedule
When does 4Netplayers Rust Server wipe?
The rhythm of 4Netplayers Rust Server's wipes cannot be told yet: too few are on record. The next monthly force wipe, when every Rust server wipes, falls on Thursday 5 November at 19:00 UTC. 33 days 12 hours ago the current world was made.
Tag meanings
Which tags does 4Netplayers Rust Server carry, and what do they mean?
Check: tags. The game's server browser reads gmvanilla (Game mode): Check: mode. Vanilla survival; mp10 (Max players): The server holds 10 slots; ts8 (Group limit): Default limit in force: 8 per team; v2633 (Protocol): Match the game version: protocol 2633 is required; cs165217 (Build): The server runs game build 165217; ptrak (Networking): This is RakNet, Rust's usual network layer; $r? (Region code): The region field is empty from 4Netplayers Rust Server. Reading the top of this page: the tags also hold the current players, the queue and when the world was made.
Where does 4Netplayers Rust Server appear in Rust Metrics lists and filters?
These Rust Metrics lists carry 4Netplayers Rust Server: Rust community servers: live readings. Reading: server list filters. It comes up under Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
Occupancy
Where does 4Netplayers Rust Server sit in the rankings?
Player hours over seven days put 4Netplayers Rust Server at #14,469, in the top 61% of all ranked servers.
What player count does 4Netplayers Rust Server carry?
Status for 4Netplayers Rust Server: offline. Last seen 29 days ago.
Operator and location
Which location does 4Netplayers Rust Server run from?
No region comes from 4Netplayers Rust Server. Note: Rust Metrics shows the location a server gives, not where the machine stands. Check: address. It reads 85.14.211.3:22900.
What Rust version is 4Netplayers Rust Server on?
Reading: 4Netplayers Rust Server, Rust network protocol 2633 and build 165217, Linux. Matching protocol is required to join. Let Steam update your game.
What is the uptime on 4Netplayers Rust Server, and is it online?
Check: connection. 4Netplayers Rust Server is offline at this moment. Last contact was 29 days ago. Uptime for the last 7 full days: 0 of 168 hours, or 0%. The first sighting on Rust Metrics was 25 September 2026.
Rules and settings
How is 4Netplayers Rust Server configured, and what rules are in force?
Check: gather rate. The name 4Netplayers Rust Server does not state one. No limit is set beyond the default. Groups take up to 8 players. The mode is survival. Note the following: standard play of gathering, building and raiding. Combat and raiding against other players are on. Listing: Community server. Check: anti-cheat. VAC, Valve's system, is on.
What map is 4Netplayers Rust Server on?
From seed 1234567890, the game generates the procedural map on 4Netplayers Rust Server. Its size is 4,000. The map repeats when size and seed match. Open it on RustMaps from this page.
How to join
How can you get onto 4Netplayers Rust Server?
Press F1 in Rust and enter client.connect 85.14.211.3:22900. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect.