4Netplayers Rust Server
Offline 85.14.210.9:21800 checked 8d ago
Server instruments
no direct query in 48 hoursPlayers now
0% full 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 26 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 70% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sat 17 Oct, 19:46 UTC11d ago | 1 | – | running | 0 |
| Sat 3 Oct, 07:25 UTC25d ago | 0 | – | 14.5 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 605/675
- 377/525
- 47/250
- 35/250
- 137/200
- 160/300
Quick answers
from the figures on this pageReset cycle
What happens on 4Netplayers Rust Server when wipe day comes?
At their busiest, its recent wipes drew 0 players on average. After the latest wipe, numbers topped out at 1 hours.
How often does 4Netplayers Rust Server wipe, and when?
Its rhythm cannot be told from the wipes of 4Netplayers Rust Server on record: there are too few. The next monthly force wipe, when every Rust server wipes, falls on Thursday 5 November at 19:00 UTC. The world it runs now was made 10 days 21 hours ago.
Tags
How should you read the tags on 4Netplayers Rust Server?
These are the tags 4Netplayers Rust Server publishes, and the server browser reads them: gmvanilla (Game mode): The mode is vanilla survival; mp10 (Max players): The server holds 10 slots; ts8 (Group limit): Team cap of 8, which is the game default; v2634 (Protocol): Protocol 2634: join only on the same game version; cs167781 (Build): Game build reading: 167781; ptrak (Networking): RakNet carries the traffic, as standard for Rust; $r? (Region code): The region field is empty. Check: the tags at the top of this page. They also carry players now, queue and world creation time.
Which lists and filters on Rust Metrics show 4Netplayers Rust Server?
Rust Metrics lists featuring 4Netplayers Rust Server: Rust community servers: live readings. Reading: server list filters. It comes up under Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 2 weeks.
Player count
What position does 4Netplayers Rust Server hold among Rust servers?
Ranking for 4Netplayers Rust Server: #15,379 on seven-day player hours, top 70% of all ranked servers.
How full does 4Netplayers Rust Server get?
4Netplayers Rust Server is not responding; status offline, last seen 8 days 4 hours ago.
Server details
Where does 4Netplayers Rust Server sit?
No region tag on 4Netplayers Rust Server. Rust Metrics does not look up where the machine stands; it shows where the server says it is. The endpoint you need is 85.14.210.9:21800.
What Rust version is 4Netplayers Rust Server on?
Reading: 4Netplayers Rust Server, Rust network protocol 2634 and build 167781, Linux. Check: protocol. To join, your game must match; Steam handles the update.
How reliable is 4Netplayers Rust Server, and is it online now?
4Netplayers Rust Server reports offline. The last reading came 8 days 4 hours ago. Uptime for the last 7 full days: 0 of 168 hours, or 0%. The first sighting on Rust Metrics was 26 September 2026.
Rules and settings
What settings and rules apply on 4Netplayers Rust Server?
No gather rate appears in the name: 4Netplayers Rust Server. The group cap is 8 players, which is the default in the game. survival, standard play of gathering, building and raiding — that is the game mode. Combat and raiding against other players are on. Listing: Community server. Anti-cheat reading: VAC on, Valve's system.
What map is 4Netplayers Rust Server on?
Check: map. Procedural, size 2,200, seed 1234567890, generated by the game on 4Netplayers Rust Server. Check: map view. Size and seed match, so the map is the same; view it on RustMaps from this page.
Join
How can you get onto 4Netplayers Rust Server?
Check: join. Open Rust, press F1, then enter client.connect 85.14.210.9:21800. Alternatively, use Launch Rust on this page: Steam opens Rust and connects you.