4Netplayers Rust Server
Online 85.14.206.27:23400 checked 12m ago
Server instruments
last reading Thu 07:00 UTCPlayers now
0% full 7-day avgServer fps
48 h low 30 · below 20 is lag, below 10 is badEntities
48 h range 96,584–99,315 · memory 2,783 MBUptime
3 days 23 hours since its last restart, at the last readingPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 15 Oct, 10:11 UTC13d ago | 0 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 295/300
- 256/250
- 27/250
- 22/250
- 38/100
- 123/200
Quick answers
from the figures on this pageWipe schedule
What should you expect from wipe day on 4Netplayers Rust Server?
The busiest point of its recent wipes drew 0 players on average. Peak crowd on the latest wipe: 0 hours in.
When does 4Netplayers Rust Server wipe?
Its rhythm cannot be told from the wipes of 4Netplayers Rust Server on record: there are too few. The monthly force wipe is when every Rust server wipes, and the next one is on Thursday 5 November at 19:00 UTC. 13 days 22 hours ago the current world was made.
Tag meanings
How should you read the tags on 4Netplayers Rust Server?
Check: tags. The game's server browser reads gmvanilla (Game mode): Survival on vanilla settings; mp16 (Max players): 16 slots in total; ts8 (Group limit): The game default applies: teams of up to 8; v2635 (Protocol): Protocol 2635: join only on the same game version; cs168909 (Build): Game build reading: 168909; ptrak (Networking): RakNet carries the traffic, as standard for Rust; $r? (Region code): The region field is empty from 4Netplayers Rust Server. Reading the top of this page: the tags also hold the current players, the queue and when the world was made.
Where does 4Netplayers Rust Server appear in Rust Metrics lists and filters?
Rust Metrics lists featuring 4Netplayers Rust Server: Rust community servers: live readings. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 2 weeks.
Player count
Where does 4Netplayers Rust Server sit in the rankings?
Ranking for 4Netplayers Rust Server: #15,338 on seven-day player hours, top 69% of all ranked servers.
How full does 4Netplayers Rust Server get?
0 of 16 slots are filled on 4Netplayers Rust Server right now. Seven-day reading: 0 players on average.
Server details
What location is 4Netplayers Rust Server hosted in?
Reading: location. 4Netplayers Rust Server gives no region. Rust Metrics does not look up where the machine stands; it shows where the server says it is. The endpoint you need is 85.14.206.27:23400.
What Rust version is 4Netplayers Rust Server on?
Reading: 4Netplayers Rust Server, Rust network protocol 2635 and build 168909, Linux. Matching protocol is required to join. Let Steam update your game.
What is the performance reading for 4Netplayers Rust Server?
Reading: 30 server fps on average across the last 48 hours. It never dropped below 30. Reading: 99,315 entities at the highest. That covers buildings, deployables and everything else. Memory peak: 3,000 MB. Expect lag when fps falls and entities climb.
What is the uptime on 4Netplayers Rust Server, and is it online?
Reading: online. 4Netplayers Rust Server answers right now. By its reported uptime, the last restart was roughly 3 days 23 hours ago. Uptime for the last 7 full days: 167 of 168 hours, or 99%. Reading: first seen 13 September 2026, recorded by Rust Metrics.
Map and rules
What rules does 4Netplayers Rust Server enforce, and what are its settings?
Check: gather rate. The name 4Netplayers Rust Server does not state one. The group cap is 8 players, which is the default in the game. Mode check gives survival; standard play of gathering, building and raiding. Players can raid each other and fight. That is permitted here. Under Community in the server browser you will find it. VAC is on. That is Valve's anti-cheat.
Which map is live on 4Netplayers Rust Server?
From seed 2147483647, the game generates the procedural map on 4Netplayers Rust Server. Its size is 4,000. Check: map view. Size and seed match, so the map is the same; view it on RustMaps from this page.
Join
What do you do to join 4Netplayers Rust Server?
Check: join. Open Rust, press F1, then enter client.connect 85.14.206.27:23400. Alternatively, use Launch Rust on this page: Steam opens Rust and connects you.