RUST METRICSFlight deck · live data
Data live Servers11,866 Players96,383 Populated4,096 Fresh wipes 3 h157 Scan5 min
‹ All servers85.14.194.247:28015
Online Full Queue Fresh wipe Wipe due No query

Gamed!de

Online 85.14.194.247:28015 checked 11m ago

COM 1 · connect

Server instruments

last reading Tue 17:00 UTC
0 2 4 6 8 PAX 0 /8

Players now

0% full 7-day avg7-day peak
0 10 30 60 120 256 FPS 30 SERVER FPS

Server fps

48 h low 15 · below 20 is lag, below 10 is bad
0 10 20 30 40 ENT 29,279 ×1000

Entities

48 h range 28,987–31,584 · memory 2,461 MB
1239 ET SINCE RESTART 4D 03H

Uptime

4 days 3 hours since its last restart, at the last reading
7-day average0peak 1
Rank#6,991top 32%
Last wipe11d agono schedule published
Next wipe–no wipe seen yet
Memory2,461MBat the last reading
REC 1

Players

AveragePeak
0123419:0004:0013:0023:0008:0017:00

Hourly average and peak, UTC.

REC 2

Server performance

01020304019:0004:0013:0023:0008:0017:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 16 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
12.5k5k7.5k10k16 Oct18 Oct20 Oct23 Oct25 Oct27 Oct

Top 32% of all ranked servers. Ranked on player hours over the last seven days.

PLAN

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Wipe schedule

How often does Gamed!de wipe, and when?

To tell the rhythm of Gamed!de, too few of its wipes are on record. The next monthly force wipe, when every Rust server wipes, falls on Thursday 5 November at 19:00 UTC. The world it runs now was made 11 days 1 hours ago.

Lists and filters

Which tags does Gamed!de carry, and what do they mean?

Tags published by Gamed!de, read by the game's server browser: gmrust (Game mode): The game mode is plain Rust survival; mp8 (Max players): 8 slots in total; ts8 (Group limit): The game default applies: teams of up to 8; v2635 (Protocol): Match the game version: protocol 2635 is required; cs168909 (Build): Build 168909; ptrak (Networking): RakNet carries the traffic, as standard for Rust; $r? (Region code): The region field is empty. Reading the top of this page: the tags also hold the current players, the queue and when the world was made.

Where does Gamed!de appear in Rust Metrics lists and filters?

On Rust Metrics, Gamed!de sits in these lists: Rust community servers: live readings. Check: filters. On the server list it appears under these: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 2 weeks.

Occupancy

Where does Gamed!de sit in the rankings?

Ranking for Gamed!de: #6,991 on seven-day player hours, top 32% of all ranked servers.

What is the population on Gamed!de?

Current headcount on Gamed!de: 0 players, 8 slots available. Check: players over seven days. Average 0, peak 1.

Server details

What location is Gamed!de hosted in?

No region comes from Gamed!de. Note: Rust Metrics shows the location a server gives, not where the machine stands. Connect using 85.14.194.247:28015.

What Rust version is Gamed!de on?

Version check: Rust network protocol 2635 and build 168909 on Linux, run by Gamed!de. Matching protocol is required to join. Let Steam update your game.

What is the performance reading for Gamed!de?

Check: fps. Average 30 server fps over the last 48 hours, low of 15. Within range. Check: entities. The peak was 31,584, counting buildings, deployables and the rest of the world. Reading: 2,461 MB of memory at the highest. What players call lag comes from low fps and an entity count on the rise.

How reliable is Gamed!de, and is it online now?

Check: connection. Gamed!de is online at this moment. Check: restart. The uptime it reports puts the last restart about 4 days 3 hours ago. Uptime for the last 7 full days: 96 of 168 hours, or 57%. Check: first contact. Rust Metrics logged it on 16 October 2026.

Settings and map

How is Gamed!de configured, and what rules are in force?

No gather rate appears in the name: Gamed!de. 8 players per group, the default value. The mode is survival. Note the following: standard play of gathering, building and raiding. Check: PvP. Fighting and raiding between players are allowed. The server browser lists it under Community. VAC is on. That is Valve's anti-cheat.

What map is Gamed!de on?

Check: map. Procedural, size 2,500, seed 6738, generated by the game on Gamed!de. Check: map view. Size and seed match, so the map is the same; view it on RustMaps from this page.

Join

How can you get onto Gamed!de?

Check: join. Open Rust, press F1, then enter client.connect 85.14.194.247:28015. Alternatively, use Launch Rust on this page: Steam opens Rust and connects you.

PLACARDS

Server tags

what each one means

Published as mp8,ptrak,$r?,v2635,gmrust,cs168909,ts8

Game

gmrust
Game mode The game mode is plain Rust survival.
mp8
Max players 8 slots in total.
ts8
Group limit The game default applies: teams of up to 8.
v2635
Protocol Match the game version: protocol 2635 is required.
cs168909
Build Build 168909.
ptrak
Networking RakNet carries the traffic, as standard for Rust.
$r?
Region code The region field is empty.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.