RUST METRICSFlight deck · live data
Data live Servers11,829 Players89,289 Populated4,008 Fresh wipes 3 h37 Scan5 min
‹ All servers85.14.194.222:28015
Online Full Queue Fresh wipe Wipe due No query

Gamed!de

Online 85.14.194.222:28015 checked 2h ago

COM 1 · connect

Server instruments

last reading Wed 17:00 UTC
0 2 5 8 10 PAX 0 /10

Players now

0% full 7-day avg
0 10 30 60 120 256 FPS 30 SERVER FPS

Server fps

48 h low 30 · below 20 is lag, below 10 is bad
0 10 20 30 40 ENT 28,814 ×1000

Entities

48 h range 28,028–31,257 · memory 2,089 MB
1239 ET SINCE RESTART 7D 16H

Uptime

7 days 16 hours since its last restart, at the last reading
7-day average0peak –
Rank#15,373top 69%
Last wipe7d agono schedule published
Next wipe–no wipe seen yet
Memory2,089MBat the last reading
REC 1

Players

AveragePeak
0123420:0005:0014:0023:0008:0017:00

Hourly average and peak, UTC.

REC 2

Server performance

01020304020:0005:0014:0023:0008:0017:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 21 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k21 Oct22 Oct24 Oct25 Oct27 Oct28 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

PLAN

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Wipe schedule

When does Gamed!de wipe?

The rhythm of Gamed!de's wipes cannot be told yet: too few are on record. The monthly force wipe is when every Rust server wipes, and the next one is on Thursday 5 November at 19:00 UTC. The world in play was created 7 days 19 hours ago.

Lists and filters

Which tags does Gamed!de carry, and what do they mean?

Tags published by Gamed!de, read by the game's server browser: gmrust (Game mode): Survival, as standard Rust plays it; mp10 (Max players): 10 slots in total; ts8 (Group limit): Default limit in force: 8 per team; v2634 (Protocol): Match the game version: protocol 2634 is required; cs167781 (Build): Build 167781; ptrak (Networking): This is RakNet, Rust's usual network layer; $r? (Region code): No region code is set. Players now, queue and world creation time sit in the tags as well, and appear at the top of this page.

Where does Gamed!de appear in Rust Metrics lists and filters?

These Rust Metrics lists carry Gamed!de: Rust community servers: live readings. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 2 weeks.

Player count

What position does Gamed!de hold among Rust servers?

Ranking for Gamed!de: #15,373 on seven-day player hours, top 69% of all ranked servers.

What player count does Gamed!de carry?

0 of 10 slots are filled on Gamed!de right now. A seven-day average of 0 players is the reading.

Server details

Where does Gamed!de sit?

Reading: location. Gamed!de gives no region. Note: Rust Metrics shows the location a server gives, not where the machine stands. Connect using 85.14.194.222:28015.

What Rust version is Gamed!de on?

Version check: Rust network protocol 2634 and build 167781 on Linux, run by Gamed!de. Check: protocol. To join, your game must match; Steam handles the update.

Is performance on Gamed!de within range?

Over the last 48 hours the average was 30 server fps; the floor was 30. Check: entities. The peak was 31,257, counting buildings, deployables and the rest of the world. Reading: 2,397 MB of memory at the highest. Expect lag when fps falls and entities climb.

What is the uptime on Gamed!de, and is it online?

Check: connection. Gamed!de is online at this moment. By its reported uptime, the last restart was roughly 7 days 16 hours ago. Uptime for the last 7 full days: 168 of 168 hours, or 100%. Reading: first seen 20 October 2026, recorded by Rust Metrics.

Map and rules

How is Gamed!de configured, and what rules are in force?

Reading the name gives no gather rate for Gamed!de. 8 players per group, the default value. Mode check gives survival; the normal game: build, gather, raid. Check: PvP. Fighting and raiding between players are allowed. The server browser lists it under Community. VAC is on. That is Valve's anti-cheat.

Which map is live on Gamed!de?

Size 2,500 and seed 6738: the game generates the procedural map on Gamed!de from them. Check: map view. Size and seed match, so the map is the same; view it on RustMaps from this page.

Join

What do you do to join Gamed!de?

Check: join. Open Rust, press F1, then enter client.connect 85.14.194.222:28015. Alternatively, use Launch Rust on this page: Steam opens Rust and connects you.

PLACARDS

Server tags

what each one means

Published as mp10,ptrak,$r?,v2634,gmrust,cs167781,ts8

Game

gmrust
Game mode Survival, as standard Rust plays it.
mp10
Max players 10 slots in total.
ts8
Group limit Default limit in force: 8 per team.
v2634
Protocol Match the game version: protocol 2634 is required.
cs167781
Build Build 167781.
ptrak
Networking This is RakNet, Rust's usual network layer.
$r?
Region code No region code is set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.