Gamed!de
Online 85.14.194.1:28015 checked 15m ago
Server instruments
last reading Tue 19:00 UTCPlayers now
0% full 7-day avg7-day peakServer fps
48 h low 30 · below 20 is lag, below 10 is badEntities
48 h range 28,331–31,580 · memory 1,411 MBUptime
2 days 2 hours since its last restart, at the last readingPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 34% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sun 18 Oct, 19:12 UTC9d ago | 1 | – | running | 0 |
| Sun 18 Oct, 10:12 UTC9d ago | 1 | – | 0.4 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 739/825
- 51/250
- 111/250
- 417/500
- 239/300
- 188/300
Quick answers
from the figures on this pageWipe timing
What happens on Gamed!de when wipe day comes?
At their busiest, its recent wipes drew 1 players on average. 1 hours after the wipe, the crowd peaked on the latest wipe.
When does Gamed!de wipe?
To tell the rhythm of Gamed!de, too few of its wipes are on record. On Thursday 5 November at 19:00 UTC the next monthly force wipe takes every Rust server, including this one. The world it runs now was made 8 days 22 hours ago.
Lists and filters
How should you read the tags on Gamed!de?
These are the tags Gamed!de publishes, and the server browser reads them: gmrust (Game mode): The game mode is plain Rust survival; mp8 (Max players): Slots: 8; ts8 (Group limit): Team cap of 8, which is the game default; v2635 (Protocol): Your game must run protocol 2635 to get in; cs168909 (Build): The server runs game build 168909; ptrak (Networking): This is RakNet, Rust's usual network layer; $r? (Region code): The region field is empty. Reading the top of this page: the tags also hold the current players, the queue and when the world was made.
Where does Gamed!de appear in Rust Metrics lists and filters?
Rust Metrics lists featuring Gamed!de: Rust community servers: live readings. Reading: server list filters. It comes up under Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 2 weeks.
Population
What position does Gamed!de hold among Rust servers?
Ranking for Gamed!de: #7,509 on seven-day player hours, top 34% of all ranked servers.
How full does Gamed!de get?
Current headcount on Gamed!de: 0 players, 8 slots available. Check: players over seven days. Average 0, peak 1.
Operator and location
Where does Gamed!de sit?
No region comes from Gamed!de. Where the machine stands is not checked here; Rust Metrics shows where the server says it is. The endpoint you need is 85.14.194.1:28015.
What Rust version is Gamed!de on?
Reading: Gamed!de, Rust network protocol 2635 and build 168909, Linux. To get in, your game needs the same protocol; Steam applies the update.
Is performance on Gamed!de within range?
Over the last 48 hours the average was 30 server fps; the floor was 30. Check: entities. The peak was 31,580, counting buildings, deployables and the rest of the world. Reading: 1,730 MB of memory at the highest. Lag, as players feel it, is low fps plus a climbing entity count.
Is Gamed!de up, and how often does it stay up?
Reading: online. Gamed!de answers right now. By its reported uptime, the last restart was roughly 2 days 2 hours ago. Reading: 29% uptime over the last 7 full days. It was up 48 of 168 hours. Reading: first seen 17 October 2026, recorded by Rust Metrics.
Settings and map
What settings and rules apply on Gamed!de?
No gather rate appears in the name: Gamed!de. 8 players per group, the default value. survival, gather, build and raid, as the game normally runs — that is the game mode. Combat and raiding against other players are on. Under Community in the server browser you will find it. VAC is on. That is Valve's anti-cheat.
What map is Gamed!de on?
Size 2,500 and seed 6738: the game generates the procedural map on Gamed!de from them. The map repeats when size and seed match. Open it on RustMaps from this page.
Connection
How can you get onto Gamed!de?
Press F1 in Rust and enter client.connect 85.14.194.1:28015. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect.