RUST METRICSFlight deck · live data
Data live Servers11,869 Players85,654 Populated3,976 Fresh wipes 3 h165 Scan5 min
‹ All servers85.14.194.1:28015
Online Full Queue Fresh wipe Wipe due No query

Gamed!de

Online 85.14.194.1:28015 checked 15m ago

COM 1 · connect

Server instruments

last reading Tue 19:00 UTC
0 2 4 6 8 PAX 0 /8

Players now

0% full 7-day avg7-day peak
0 10 30 60 120 256 FPS 30 SERVER FPS

Server fps

48 h low 30 · below 20 is lag, below 10 is bad
0 10 20 30 40 ENT 31,447 ×1000

Entities

48 h range 28,331–31,580 · memory 1,411 MB
1239 ET SINCE RESTART 2D 02H

Uptime

2 days 2 hours since its last restart, at the last reading
7-day average0peak 1
Rank#7,509top 34%
Last wipe8d agono schedule published
Next wipe–too few wipes seen yet
Memory1,411MBat the last reading
REC 1

Players

AveragePeak
0123421:0006:0015:0001:0010:0019:00

Hourly average and peak, UTC.

REC 2

Server performance

01020304021:0006:0015:0001:0010:0019:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
12.5k5k7.5k10k17 Oct19 Oct21 Oct23 Oct25 Oct27 Oct

Top 34% of all ranked servers. Ranked on player hours over the last seven days.

PLAN

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

usual gap0.4 daysbetween real wipes
wipe-day peak1players, last three wipes

The first 48 hours of its last wipes

Sun 18 OctSun 18 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Sun 18 Oct, 19:12 UTC9d ago 1 – running 0
Sun 18 Oct, 10:12 UTC9d ago 1 – 0.4 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Wipe timing

What happens on Gamed!de when wipe day comes?

At their busiest, its recent wipes drew 1 players on average. 1 hours after the wipe, the crowd peaked on the latest wipe.

When does Gamed!de wipe?

To tell the rhythm of Gamed!de, too few of its wipes are on record. On Thursday 5 November at 19:00 UTC the next monthly force wipe takes every Rust server, including this one. The world it runs now was made 8 days 22 hours ago.

Lists and filters

How should you read the tags on Gamed!de?

These are the tags Gamed!de publishes, and the server browser reads them: gmrust (Game mode): The game mode is plain Rust survival; mp8 (Max players): Slots: 8; ts8 (Group limit): Team cap of 8, which is the game default; v2635 (Protocol): Your game must run protocol 2635 to get in; cs168909 (Build): The server runs game build 168909; ptrak (Networking): This is RakNet, Rust's usual network layer; $r? (Region code): The region field is empty. Reading the top of this page: the tags also hold the current players, the queue and when the world was made.

Where does Gamed!de appear in Rust Metrics lists and filters?

Rust Metrics lists featuring Gamed!de: Rust community servers: live readings. Reading: server list filters. It comes up under Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 2 weeks.

Population

What position does Gamed!de hold among Rust servers?

Ranking for Gamed!de: #7,509 on seven-day player hours, top 34% of all ranked servers.

How full does Gamed!de get?

Current headcount on Gamed!de: 0 players, 8 slots available. Check: players over seven days. Average 0, peak 1.

Operator and location

Where does Gamed!de sit?

No region comes from Gamed!de. Where the machine stands is not checked here; Rust Metrics shows where the server says it is. The endpoint you need is 85.14.194.1:28015.

What Rust version is Gamed!de on?

Reading: Gamed!de, Rust network protocol 2635 and build 168909, Linux. To get in, your game needs the same protocol; Steam applies the update.

Is performance on Gamed!de within range?

Over the last 48 hours the average was 30 server fps; the floor was 30. Check: entities. The peak was 31,580, counting buildings, deployables and the rest of the world. Reading: 1,730 MB of memory at the highest. Lag, as players feel it, is low fps plus a climbing entity count.

Is Gamed!de up, and how often does it stay up?

Reading: online. Gamed!de answers right now. By its reported uptime, the last restart was roughly 2 days 2 hours ago. Reading: 29% uptime over the last 7 full days. It was up 48 of 168 hours. Reading: first seen 17 October 2026, recorded by Rust Metrics.

Settings and map

What settings and rules apply on Gamed!de?

No gather rate appears in the name: Gamed!de. 8 players per group, the default value. survival, gather, build and raid, as the game normally runs — that is the game mode. Combat and raiding against other players are on. Under Community in the server browser you will find it. VAC is on. That is Valve's anti-cheat.

What map is Gamed!de on?

Size 2,500 and seed 6738: the game generates the procedural map on Gamed!de from them. The map repeats when size and seed match. Open it on RustMaps from this page.

Connection

How can you get onto Gamed!de?

Press F1 in Rust and enter client.connect 85.14.194.1:28015. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect.

PLACARDS

Server tags

what each one means

Published as mp8,ptrak,$r?,v2635,gmrust,cs168909,ts8

Game

gmrust
Game mode The game mode is plain Rust survival.
mp8
Max players Slots: 8.
ts8
Group limit Team cap of 8, which is the game default.
v2635
Protocol Your game must run protocol 2635 to get in.
cs168909
Build The server runs game build 168909.
ptrak
Networking This is RakNet, Rust's usual network layer.
$r?
Region code The region field is empty.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.