RUST METRICSFlight deck · live data
Data live Servers11,829 Players89,289 Populated4,008 Fresh wipes 3 h50 Scan5 min
‹ All servers85.131.249.170:28015
Online Full Queue Fresh wipe Wipe due No query

RustServer

Online 85.131.249.170:28015 checked 2h ago

COM 1 · connect

Server instruments

last reading Wed 17:00 UTC
0 12 25 38 50 PAX 0 /50

Players now

0% full 7-day avg
0 10 30 60 120 256 FPS 166 SERVER FPS

Server fps

48 h low 66 · below 20 is lag, below 10 is bad
0 20 40 60 80 ENT 49,379 ×1000

Entities

48 h range 47,255–49,626 · memory 2,691 MB
1239 ET SINCE RESTART 10D 18H

Uptime

10 days 18 hours since its last restart, at the last reading
7-day average0peak –
Rank#15,373top 69%
Last wipe15d agono schedule published
Next wipe–too few wipes seen yet
Memory2,691MBat the last reading
REC 1

Players

AveragePeak
0123420:0005:0014:0023:0008:0017:00

Hourly average and peak, UTC.

REC 2

Server performance

010020030040020:0005:0014:0023:0008:0017:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep5 Oct13 Oct20 Oct28 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

PLAN

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

wipe-day peak0players, last three wipes

The first 48 hours of its last wipes

01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Tue 13 Oct, 08:18 UTC15d ago 0 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Reset cycle

What should you expect from wipe day on RustServer?

An average of 0 players came at the busiest on its recent wipes. Peak crowd on the latest wipe: 0 hours in.

When does RustServer wipe?

The rhythm of RustServer's wipes cannot be told yet: too few are on record. The next monthly force wipe, when every Rust server wipes, falls on Thursday 5 November at 19:00 UTC. The world it runs now was made 15 days 10 hours ago.

Tags

How should you read the tags on RustServer?

Tags published by RustServer, read by the game's server browser: gmrust (Game mode): Survival, as standard Rust plays it; mp50 (Max players): 50 slots in total; ts8 (Group limit): The game default applies: teams of up to 8; v2634 (Protocol): Match the game version: protocol 2634 is required; cs167781 (Build): The server runs game build 167781; ptrak (Networking): This is RakNet, Rust's usual network layer; $r? (Region code): Region code: none set. Players now, queue and world creation time sit in the tags as well, and appear at the top of this page.

Where does RustServer appear in Rust Metrics lists and filters?

These Rust Metrics lists carry RustServer: Rust community servers: live readings. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Player count

Where does RustServer sit in the rankings?

Ranking for RustServer: #15,373 on seven-day player hours, top 69% of all ranked servers.

How full does RustServer get?

0 of 50 slots are filled on RustServer right now. Check: player average. 0 over the last seven days.

Operator and location

What location is RustServer hosted in?

No region tag on RustServer. Note: Rust Metrics shows the location a server gives, not where the machine stands. Connect using 85.131.249.170:28015.

What Rust version is RustServer on?

Reading: RustServer, Rust network protocol 2634 and build 167781, Linux. To get in, your game needs the same protocol; Steam applies the update.

How does RustServer perform?

Over the last 48 hours the average was 154 server fps; the floor was 66. Reading: 49,626 entities at the highest. That covers buildings, deployables and everything else. Reading: 2,970 MB of memory at the highest. Expect lag when fps falls and entities climb.

What is the uptime on RustServer, and is it online?

RustServer reports online. Status: normal. By its reported uptime, the last restart was roughly 10 days 18 hours ago. Uptime for the last 7 full days: 168 of 168 hours, or 100%. Check: first contact. Rust Metrics logged it on 13 September 2026.

Rules and settings

How is RustServer configured, and what rules are in force?

Check: gather rate. The name RustServer does not state one. The group cap is 8 players, which is the default in the game. The mode is survival. Note the following: gather, build and raid, as the game normally runs. Check: PvP. Fighting and raiding between players are allowed. The server browser lists it under Community. Anti-cheat reading: VAC on, Valve's system.

What map is RustServer on?

From seed 19686, the game generates the procedural map on RustServer. Its size is 3,000. View it on RustMaps from this page: matching size and seed give an identical map.

Join

How can you get onto RustServer?

To join: start Rust, press F1 and type client.connect 85.131.249.170:28015. Or press Launch Rust here and Steam opens the game and connects you.

PLACARDS

Server tags

what each one means

Published as mp50,ptrak,$r?,v2634,gmrust,cs167781,ts8

Game

gmrust
Game mode Survival, as standard Rust plays it.
mp50
Max players 50 slots in total.
ts8
Group limit The game default applies: teams of up to 8.
v2634
Protocol Match the game version: protocol 2634 is required.
cs167781
Build The server runs game build 167781.
ptrak
Networking This is RakNet, Rust's usual network layer.
$r?
Region code Region code: none set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.