zero server private
Online 85.131.246.208:28015 checked 8m ago
Server instruments
last reading Wed 08:00 UTCPlayers now
0% full 7-day avg7-day peakServer fps
48 h low 205 · below 20 is lag, below 10 is badEntities
48 h range 13,164–16,259 · memory 887 MBUptime
14 h 38 min since its last restart, at the last readingPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 27 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 67% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 405/250
- 284/325
- 35/250
- 26/250
- 160/200
- 65/100
Quick answers
from the figures on this pageWipe timing
What wipe timing does zero server private follow?
To tell the rhythm of zero server private, too few of its wipes are on record. The monthly force wipe is when every Rust server wipes, and the next one is on Thursday 5 November at 19:00 UTC. The world it runs now was made 18 hours ago.
Tags
How should you read the tags on zero server private?
These are the tags zero server private publishes, and the server browser reads them: gmrust (Game mode): The game mode is plain Rust survival; mp5 (Max players): 5 slots in total; ts8 (Group limit): Default limit in force: 8 per team; v2635 (Protocol): Match the game version: protocol 2635 is required; cs168909 (Build): Build 168909; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): The region field is empty. Players now, queue and world creation time sit in the tags as well, and appear at the top of this page.
Where does zero server private appear in Rust Metrics lists and filters?
These Rust Metrics lists carry zero server private: Rust community servers: live readings. Check: filters. On the server list it appears under these: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 24 hours.
Player count
What position does zero server private hold among Rust servers?
Player hours over seven days put zero server private at #15,001, in the top 67% of all ranked servers.
What is the population on zero server private?
Current headcount on zero server private: 0 players, 5 slots available. Seven-day check: 0 players on average. Peak reading: 1. The last 48 hours peaked at 14:00 UTC, averaging 0 players at that hour.
Operator and location
What location is zero server private hosted in?
No region tag on zero server private. Rust Metrics does not look up where the machine stands; it shows where the server says it is. Check: address. It reads 85.131.246.208:28015.
What Rust version is zero server private on?
Rust network protocol 2635 and build 168909 on Linux is the build zero server private runs. Matching protocol is required to join. Let Steam update your game.
How does zero server private perform?
Over the last 48 hours the average was 231 server fps; the floor was 205. Check: entities. The peak was 16,259, counting buildings, deployables and the rest of the world. Memory peak: 1,037 MB. Expect lag when fps falls and entities climb.
Is zero server private up, and how often does it stay up?
Check: connection. zero server private is online at this moment. By its reported uptime, the last restart was roughly 14 hours ago. Check: first contact. Rust Metrics logged it on 27 October 2026.
Rules and settings
What rules does zero server private enforce, and what are its settings?
Check: gather rate. The name zero server private does not state one. The group cap is 8 players, which is the default in the game. Mode check gives survival; the normal game: build, gather, raid. Check: PvP. Fighting and raiding between players are allowed. Under Community in the server browser you will find it. Anti-cheat reading: VAC on, Valve's system.
What map is zero server private on?
Check: map. Procedural, size 2,000, seed 1984981545, generated by the game on zero server private. View it on RustMaps from this page: matching size and seed give an identical map.
How to join
What do you do to join zero server private?
Press F1 in Rust and enter client.connect 85.131.246.208:28015. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect.