Rust Server
Online 85.131.246.147:28015 checked 1h ago
Server instruments
last reading Wed 17:00 UTCPlayers now
0% full 7-day avgServer fps
48 h low 107 · below 20 is lag, below 10 is badEntities
48 h range 46,098–48,451 · memory 3,867 MBUptime
10 days 20 hours since its last restart, at the last readingPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 32 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Wed 14 Oct, 20:50 UTC13d ago | 1 | – | running | 0 |
| Sat 3 Oct, 02:59 UTC25d ago | 1 | halved by day 1 | 11.7 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 636/675
- 485/525
- 59/250
- 36/250
- 138/200
- 255/300
Quick answers
from the figures on this pageReset cycle
What should you expect from wipe day on Rust Server?
At their busiest, its recent wipes drew 1 players on average. After the latest wipe, numbers topped out at 32 hours. Above half that peak the crowd stayed until the next wipe in 0% of recent wipes. It fell below half by day 1 when it didn't.
What wipe timing does Rust Server follow?
Its rhythm cannot be told from the wipes of Rust Server on record: there are too few. The next monthly force wipe, when every Rust server wipes, falls on Thursday 5 November at 19:00 UTC. The world in play was created 13 days 21 hours ago.
Lists and filters
How should you read the tags on Rust Server?
Check: tags. The game's server browser reads gmrust (Game mode): Survival, as standard Rust plays it; mp50 (Max players): The server holds 50 slots; ts8 (Group limit): Default limit in force: 8 per team; v2634 (Protocol): Protocol 2634: join only on the same game version; cs167781 (Build): Build 167781; ptrak (Networking): RakNet carries the traffic, as standard for Rust; $r? (Region code): The region field is empty from Rust Server. Check: the tags at the top of this page. They also carry players now, queue and world creation time.
Where does Rust Server appear in Rust Metrics lists and filters?
These Rust Metrics lists carry Rust Server: Rust community servers: live readings. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 2 weeks.
Population
What position does Rust Server hold among Rust servers?
Player hours over seven days put Rust Server at #15,426, in the top 69% of all ranked servers.
What is the population on Rust Server?
Current headcount on Rust Server: 0 players, 50 slots available. Check: player average. 0 over the last seven days.
Operator and location
What location is Rust Server hosted in?
No region tag on Rust Server. Note: Rust Metrics shows the location a server gives, not where the machine stands. Connect using 85.131.246.147:28015.
What Rust version is Rust Server on?
Reading: Rust Server, Rust network protocol 2634 and build 167781, Linux. To get in, your game needs the same protocol; Steam applies the update.
How does Rust Server perform?
Reading: 174 server fps on average across the last 48 hours. It never dropped below 107. Peak entity count: 48,451. Buildings, deployables and all else included. Memory peak: 4,378 MB. Lag, as players feel it, is low fps plus a climbing entity count.
How reliable is Rust Server, and is it online now?
Rust Server reports online. Status: normal. Reading: uptime. About 10 days 20 hours ago it restarted, on its own count. Uptime for the last 7 full days: 168 of 168 hours, or 100%. Reading: first seen 15 September 2026, recorded by Rust Metrics.
Map and rules
What rules does Rust Server enforce, and what are its settings?
No gather rate appears in the name: Rust Server. The group cap is 8 players, which is the default in the game. The mode is survival. Note the following: gather, build and raid, as the game normally runs. Check: PvP. Fighting and raiding between players are allowed. Under Community in the server browser you will find it. Anti-cheat reading: VAC on, Valve's system.
Which map is live on Rust Server?
From seed 50000, the game generates the procedural map on Rust Server. Its size is 3,000. The map repeats when size and seed match. Open it on RustMaps from this page.
Join
How do you connect to Rust Server?
To join: start Rust, press F1 and type client.connect 85.131.246.147:28015. Or press Launch Rust here and Steam opens the game and connects you.