RUST METRICSFlight deck · live data
Data live Servers11,701 Players46,298 Populated3,163 Fresh wipes 3 h102 Scan5 min
‹ All servers85.131.244.66:28015
Online Full Queue Fresh wipe Wipe due No query

RustServer

Online 85.131.244.66:28015 checked 8m ago

COM 1 · connect

Server instruments

last reading Wed 23:00 UTC
0 12 25 38 50 PAX 0 /50

Players now

0% full 7-day avg
0 10 30 60 120 256 FPS 136 SERVER FPS

Server fps

48 h low 111 · below 20 is lag, below 10 is bad
0 20 40 60 80 ENT 47,497 ×1000

Entities

48 h range 47,365–49,828 · memory 2,548 MB
1239 ET SINCE RESTART 11D 01H

Uptime

11 days 1 hours since its last restart, at the last reading
7-day average0peak –
Rank#15,349top 69%
Last wipe24d agono schedule published
Next wipe–too few wipes seen yet
Memory2,548MBat the last reading
REC 1

Players

AveragePeak
0123401:0010:0019:0004:0013:0023:00

Hourly average and peak, UTC.

REC 2

Server performance

010020030040001:0010:0019:0004:0013:0023:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep5 Oct13 Oct20 Oct28 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

PLAN

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

usual gap18.4 daysbetween real wipes
wipe-day peak0players, last three wipes

The first 48 hours of its last wipes

Sun 4 OctTue 15 Sep
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Sun 4 Oct, 09:13 UTC24d ago 0 – running 0
Tue 15 Sep, 22:32 UTC43d ago 0 – 18.4 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Wipe schedule

What should you expect from wipe day on RustServer?

The busiest point of its recent wipes drew 0 players on average. Peak crowd on the latest wipe: 0 hours in.

When does RustServer wipe?

To tell the rhythm of RustServer, too few of its wipes are on record. The next monthly force wipe, when every Rust server wipes, falls on Thursday 5 November at 19:00 UTC. 24 days 15 hours ago the current world was made.

Tag meanings

Which tags does RustServer carry, and what do they mean?

These are the tags RustServer publishes, and the server browser reads them: gmrust (Game mode): Survival, as standard Rust plays it; mp50 (Max players): The server holds 50 slots; ts8 (Group limit): The game default applies: teams of up to 8; v2634 (Protocol): Your game must run protocol 2634 to get in; cs167781 (Build): Build 167781; ptrak (Networking): RakNet carries the traffic, as standard for Rust; $r? (Region code): Region code: none set. Players now, queue and world creation time sit in the tags as well, and appear at the top of this page.

Where does RustServer appear in Rust Metrics lists and filters?

On Rust Metrics, RustServer sits in these lists: Rust community servers: live readings. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Occupancy

Where does RustServer sit in the rankings?

Player hours over seven days put RustServer at #15,349, in the top 69% of all ranked servers.

What is the population on RustServer?

0 of 50 slots are filled on RustServer right now. Check: player average. 0 over the last seven days.

Server

What location is RustServer hosted in?

No region tag on RustServer. Where the machine stands is not checked here; Rust Metrics shows where the server says it is. The endpoint you need is 85.131.244.66:28015.

What Rust version is RustServer on?

Rust network protocol 2634 and build 167781 on Linux is the build RustServer runs. Check: protocol. To join, your game must match; Steam handles the update.

How does RustServer perform?

Reading: 163 server fps on average across the last 48 hours. It never dropped below 111. Reading: 49,828 entities at the highest. That covers buildings, deployables and everything else. Check: memory. Peak use was 2,889 MB. Lag, as players feel it, is low fps plus a climbing entity count.

What is the uptime on RustServer, and is it online?

Reading: online. RustServer answers right now. Reading: uptime. About 11 days 1 hours ago it restarted, on its own count. Reading: 86% uptime over the last 7 full days. It was up 144 of 168 hours. Check: first contact. Rust Metrics logged it on 13 September 2026.

Rules and settings

What rules does RustServer enforce, and what are its settings?

No gather rate appears in the name: RustServer. 8 players per group, the default value. survival, the normal game: build, gather, raid — that is the game mode. Check: PvP. Fighting and raiding between players are allowed. Under Community in the server browser you will find it. Anti-cheat reading: VAC on, Valve's system.

What map is RustServer on?

Size 3,000 and seed 19686: the game generates the procedural map on RustServer from them. The map repeats when size and seed match. Open it on RustMaps from this page.

Connection

What do you do to join RustServer?

Check: join. Open Rust, press F1, then enter client.connect 85.131.244.66:28015. Alternatively, use Launch Rust on this page: Steam opens Rust and connects you.

PLACARDS

Server tags

what each one means

Published as mp50,ptrak,$r?,v2634,gmrust,cs167781,ts8

Game

gmrust
Game mode Survival, as standard Rust plays it.
mp50
Max players The server holds 50 slots.
ts8
Group limit The game default applies: teams of up to 8.
v2634
Protocol Your game must run protocol 2634 to get in.
cs167781
Build Build 167781.
ptrak
Networking RakNet carries the traffic, as standard for Rust.
$r?
Region code Region code: none set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.