myserver
Offline 85.130.179.227:28015 checked 43d ago
Server instruments
no direct query in 48 hoursPlayers now
40% full 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestWipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 152/250
- 116/200
- 13/250
- 23/250
- 12/100
- 28/200
Quick answers
from the figures on this pageWipe schedule
What wipe timing does myserver follow?
To tell the rhythm of myserver, too few of its wipes are on record. The next monthly force wipe, when every Rust server wipes, falls on Thursday 5 November at 19:00 UTC. 54 days 7 hours ago the current world was made.
Lists and filters
Which tags does myserver carry, and what do they mean?
Tags published by myserver, read by the game's server browser: gmrust (Game mode): Survival, as standard Rust plays it; mp5 (Max players): The server holds 5 slots; ts8 (Group limit): Default limit in force: 8 per team; v2633 (Protocol): Match the game version: protocol 2633 is required; cs163794 (Build): Game build reading: 163794; ptrak (Networking): This is RakNet, Rust's usual network layer; $r? (Region code): Region code: none set. Check: the tags at the top of this page. They also carry players now, queue and world creation time.
Where does myserver appear in Rust Metrics lists and filters?
Rust Metrics lists featuring myserver: Rust community servers: live readings. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
Population
What position does myserver hold among Rust servers?
Player hours over seven days put myserver at #11,727, in the top – of all ranked servers.
How full does myserver get?
Reading for myserver: offline at this moment; last seen 43 days 7 hours ago.
Operator and location
What location is myserver hosted in?
No region comes from myserver. Note: Rust Metrics shows the location a server gives, not where the machine stands. The endpoint you need is 85.130.179.227:28015.
What Rust version is myserver on?
Version check: Rust network protocol 2633 and build 163794 on Windows, run by myserver. To get in, your game needs the same protocol; Steam applies the update.
How reliable is myserver, and is it online now?
myserver reports offline. The last reading came 43 days 7 hours ago. Reading: 0% uptime over the last 7 full days. It was up 0 of 168 hours. The first sighting on Rust Metrics was 15 September 2026.
Settings and map
How is myserver configured, and what rules are in force?
Check: gather rate. The name myserver does not state one. 8 players per group, the default value. survival, the normal game: build, gather, raid — that is the game mode. Players can raid each other and fight. That is permitted here. The server browser lists it under Community. Check: anti-cheat. VAC, Valve's system, is on.
What map is myserver on?
Check: map. Procedural, generated by the game, on myserver.
Join
How can you get onto myserver?
Press F1 in Rust and enter client.connect 85.130.179.227:28015. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect.