REEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE
Online 85.1.29.131:28015 checked 14m ago
Server instruments
last reading Thu 04:00 UTCPlayers now
0% full 7-day avg7-day peakServer fps
48 h low 133 · below 20 is lag, below 10 is badEntities
48 h range 46,652–49,367 · memory 1,836 MBUptime
2 days 21 hours since its last restart, at the last readingPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 58% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
no rhythm it keepsIts wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 41 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sun 18 Oct, 18:12 UTC10d ago | 0 | – | running | 0 |
| Fri 2 Oct, 06:48 UTC26d ago | 1 | halved by day 3 | 16.5 days | 0 |
| Thu 1 Oct, 03:04 UTC28d ago | 0 | – | 1.2 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 151/250
- 137/200
- 14/250
- 21/250
- 16/100
- 57/200
Quick answers
from the figures on this pageReset cycle
What should you expect from wipe day on REEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE?
The busiest point of its recent wipes drew 0 players on average. Peak crowd on the latest wipe: 41 hours in. Above half that peak the crowd stayed until the next wipe in 0% of recent wipes. When it didn't hold, by day 3 it fell below half.
What wipe timing does REEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE follow?
There is no next wipe to predict: REEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE wipes at irregular times. On Thursday 5 November at 19:00 UTC the next monthly force wipe takes every Rust server, including this one. 10 days 11 hours ago the current world was made.
Lists and filters
Which tags does REEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE carry, and what do they mean?
Check: tags. The game's server browser reads gmrust (Game mode): Survival, as standard Rust plays it; mp50 (Max players): Slots: 50; ts8 (Group limit): Team cap of 8, which is the game default; v2635 (Protocol): Match the game version: protocol 2635 is required; cs168909 (Build): Build 168909; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): The region field is empty from REEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE. Players now, queue and world creation time sit in the tags as well, and appear at the top of this page.
Where does REEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE appear in Rust Metrics lists and filters?
Rust Metrics lists featuring REEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE: Rust community servers: live readings. Reading: server list filters. It comes up under Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 2 weeks.
Population
What position does REEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE hold among Rust servers?
Player hours over seven days put REEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE at #12,825, in the top 58% of all ranked servers.
What is the population on REEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE?
Current headcount on REEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE: 0 players, 50 slots available. Seven-day check: 0 players on average. Peak reading: 1. The last 48 hours peaked at 17:00 UTC, averaging 1 players at that hour.
Server
Where does REEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE sit?
No region tag on REEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE. Rust Metrics does not look up where the machine stands; it shows where the server says it is. The endpoint you need is 85.1.29.131:28015.
What Rust version is REEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE on?
Rust network protocol 2635 and build 168909 on Linux is the build REEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE runs. Matching protocol is required to join. Let Steam update your game.
What is the performance reading for REEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE?
Check: fps. Average 161 server fps over the last 48 hours, low of 133. Within range. Check: entities. The peak was 49,367, counting buildings, deployables and the rest of the world. Memory peak: 2,039 MB. Lag, as players feel it, is low fps plus a climbing entity count.
What is the uptime on REEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE, and is it online?
Check: connection. REEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE is online at this moment. Check: restart. The uptime it reports puts the last restart about 2 days 21 hours ago. Uptime for the last 7 full days: 167 of 168 hours, or 99%. Reading: first seen 13 September 2026, recorded by Rust Metrics.
Rules and settings
What settings and rules apply on REEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE?
Check: gather rate. The name REEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE does not state one. No limit is set beyond the default. Groups take up to 8 players. Mode check gives survival; standard play of gathering, building and raiding. Players can raid each other and fight. That is permitted here. The server browser lists it under Community. Check: anti-cheat. VAC, Valve's system, is on.
What map is REEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE on?
From seed 190440001, the game generates the procedural map on REEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE. Its size is 3,000. Check: map view. Size and seed match, so the map is the same; view it on RustMaps from this page.
Connection
What do you do to join REEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE?
To join: start Rust, press F1 and type client.connect 85.1.29.131:28015. Or press Launch Rust here and Steam opens the game and connects you.