Local 1x1 (no EAC)
Offline 84.55.22.23:28015 checked 30d ago
Server instruments
no direct query in 48 hoursPlayers now
0% full 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 65% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 478/250
- 316/325
- 36/250
- 35/250
- 160/200
- 77/100
Quick answers
from the figures on this pageReset cycle
When does Local 1x1 (no EAC) wipe?
Its rhythm cannot be told from the wipes of Local 1x1 (no EAC) on record: there are too few. On Thursday 5 November at 19:00 UTC the next monthly force wipe takes every Rust server, including this one. The world it runs now was made 32 days 16 hours ago.
Lists and filters
Which tags does Local 1x1 (no EAC) carry, and what do they mean?
Check: tags. The game's server browser reads gmrust (Game mode): Survival, as standard Rust plays it; mp10 (Max players): Slots: 10; ts8 (Group limit): Team cap of 8, which is the game default; v2633 (Protocol): Your game must run protocol 2633 to get in; cs165217 (Build): Build 165217; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): The region field is empty from Local 1x1 (no EAC). Reading the top of this page: the tags also hold the current players, the queue and when the world was made.
Which lists and filters on Rust Metrics show Local 1x1 (no EAC)?
These Rust Metrics lists carry Local 1x1 (no EAC): Rust community servers: live readings. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
Occupancy
Where does Local 1x1 (no EAC) sit in the rankings?
Ranking for Local 1x1 (no EAC): #15,389 on seven-day player hours, top 65% of all ranked servers.
What is the population on Local 1x1 (no EAC)?
Status for Local 1x1 (no EAC): offline. Last seen 30 days 16 hours ago.
Operator and location
Which location does Local 1x1 (no EAC) run from?
Reading: location. Local 1x1 (no EAC) gives no region. Rust Metrics does not look up where the machine stands; it shows where the server says it is. Connect using 84.55.22.23:28015.
What Rust version is Local 1x1 (no EAC) on?
Reading: Local 1x1 (no EAC), Rust network protocol 2633 and build 165217, Windows. Check: protocol. To join, your game must match; Steam handles the update.
How reliable is Local 1x1 (no EAC), and is it online now?
Check: connection. Local 1x1 (no EAC) is offline at this moment. Last contact was 30 days 16 hours ago. Reading: 0% uptime over the last 7 full days. It was up 0 of 168 hours. The first sighting on Rust Metrics was 26 September 2026.
Map and rules
What rules does Local 1x1 (no EAC) enforce, and what are its settings?
Reading the name gives no gather rate for Local 1x1 (no EAC). 8 players per group, the default value. survival, standard play of gathering, building and raiding — that is the game mode. Check: PvP. Fighting and raiding between players are allowed. The server browser lists it under Community. VAC is off. That is Valve's anti-cheat.
What map is Local 1x1 (no EAC) on?
The game generates a procedural map for Local 1x1 (no EAC).
Connection
How can you get onto Local 1x1 (no EAC)?
To join: start Rust, press F1 and type client.connect 84.55.22.23:28015. Or press Launch Rust here and Steam opens the game and connects you.