Local 1x1 (no EAC)
Offline 84.55.17.28:28015 checked 11d ago
Server instruments
no direct query in 48 hoursPlayers now
10% full 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 64% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 366/425
- 23/250
- 39/250
- 145/200
- 63/200
- 66/100
Quick answers
from the figures on this pageReset cycle
What wipe timing does Local 1x1 (no EAC) follow?
To tell the rhythm of Local 1x1 (no EAC), too few of its wipes are on record. The monthly force wipe is when every Rust server wipes, and the next one is on Thursday 5 November at 19:00 UTC. 18 days 1 hours ago the current world was made.
Tags
How should you read the tags on Local 1x1 (no EAC)?
Check: tags. The game's server browser reads gmrust (Game mode): The game mode is plain Rust survival; mp10 (Max players): The server holds 10 slots; ts8 (Group limit): The game default applies: teams of up to 8; v2634 (Protocol): Protocol 2634: join only on the same game version; cs167398 (Build): Build 167398; ptrak (Networking): RakNet carries the traffic, as standard for Rust; $r? (Region code): Region code: none set from Local 1x1 (no EAC). Reading the top of this page: the tags also hold the current players, the queue and when the world was made.
Where does Local 1x1 (no EAC) appear in Rust Metrics lists and filters?
These Rust Metrics lists carry Local 1x1 (no EAC): Rust community servers: live readings. Check: filters. On the server list it appears under these: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
Occupancy
What position does Local 1x1 (no EAC) hold among Rust servers?
Player hours over seven days put Local 1x1 (no EAC) at #13,766, in the top 64% of all ranked servers.
How full does Local 1x1 (no EAC) get?
Local 1x1 (no EAC) is not responding; status offline, last seen 11 days 12 hours ago.
Server details
Which location does Local 1x1 (no EAC) run from?
Reading: location. Local 1x1 (no EAC) gives no region. Where the machine stands is not checked here; Rust Metrics shows where the server says it is. Check: address. It reads 84.55.17.28:28015.
What Rust version is Local 1x1 (no EAC) on?
Reading: Local 1x1 (no EAC), Rust network protocol 2634 and build 167398, Windows. Matching protocol is required to join. Let Steam update your game.
How reliable is Local 1x1 (no EAC), and is it online now?
Local 1x1 (no EAC) reports offline. The last reading came 11 days 12 hours ago. Reading: 0% uptime over the last 7 full days. It was up 0 of 168 hours. Reading: first seen 16 October 2026, recorded by Rust Metrics.
Rules and settings
What rules does Local 1x1 (no EAC) enforce, and what are its settings?
No gather rate appears in the name: Local 1x1 (no EAC). No limit is set beyond the default. Groups take up to 8 players. The mode is survival. Note the following: standard play of gathering, building and raiding. Players can raid each other and fight. That is permitted here. Under Community in the server browser you will find it. VAC is off. That is Valve's anti-cheat.
What map is Local 1x1 (no EAC) on?
The game generates a procedural map for Local 1x1 (no EAC).
Connection
How can you get onto Local 1x1 (no EAC)?
To join: start Rust, press F1 and type client.connect 84.55.17.28:28015. Or press Launch Rust here and Steam opens the game and connects you.