RUST METRICSFlight deck · live data
Data live Servers11,679 Players48,756 Populated3,222 Fresh wipes 3 h128 Scan5 min
‹ All servers84.55.17.28:28015
Offline Full Queue Fresh wipe Wipe due No query

Local 1x1 (no EAC)

Offline 84.55.17.28:28015 checked 11d ago

COM 1 · connect

Server instruments

no direct query in 48 hours
0 2 5 8 10 PAX 1 /10

Players now

10% full 7-day avg
0 10 30 60 120 256 FPS – – – SERVER FPS OFF

Server fps

no direct query answered in 48 hours
0 ENT – – – ×1000 OFF

Entities

no direct query answered in 48 hours
1239 ET SINCE RESTART – – : – – OFF

Uptime

no direct query answered in 48 hours
7-day average0peak –
Rank#13,766top 64%
Last wipe18d agono schedule published
Next wipe–no wipe seen yet
Memory–at the last reading
REC 1

Players

No hourly history yet.

Hourly average and peak, UTC.

REC 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k16 Oct17 Oct19 Oct20 Oct22 Oct23 Oct

Top 64% of all ranked servers. Ranked on player hours over the last seven days.

PLAN

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Reset cycle

What wipe timing does Local 1x1 (no EAC) follow?

To tell the rhythm of Local 1x1 (no EAC), too few of its wipes are on record. The monthly force wipe is when every Rust server wipes, and the next one is on Thursday 5 November at 19:00 UTC. 18 days 1 hours ago the current world was made.

Tags

How should you read the tags on Local 1x1 (no EAC)?

Check: tags. The game's server browser reads gmrust (Game mode): The game mode is plain Rust survival; mp10 (Max players): The server holds 10 slots; ts8 (Group limit): The game default applies: teams of up to 8; v2634 (Protocol): Protocol 2634: join only on the same game version; cs167398 (Build): Build 167398; ptrak (Networking): RakNet carries the traffic, as standard for Rust; $r? (Region code): Region code: none set from Local 1x1 (no EAC). Reading the top of this page: the tags also hold the current players, the queue and when the world was made.

Where does Local 1x1 (no EAC) appear in Rust Metrics lists and filters?

These Rust Metrics lists carry Local 1x1 (no EAC): Rust community servers: live readings. Check: filters. On the server list it appears under these: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Occupancy

What position does Local 1x1 (no EAC) hold among Rust servers?

Player hours over seven days put Local 1x1 (no EAC) at #13,766, in the top 64% of all ranked servers.

How full does Local 1x1 (no EAC) get?

Local 1x1 (no EAC) is not responding; status offline, last seen 11 days 12 hours ago.

Server details

Which location does Local 1x1 (no EAC) run from?

Reading: location. Local 1x1 (no EAC) gives no region. Where the machine stands is not checked here; Rust Metrics shows where the server says it is. Check: address. It reads 84.55.17.28:28015.

What Rust version is Local 1x1 (no EAC) on?

Reading: Local 1x1 (no EAC), Rust network protocol 2634 and build 167398, Windows. Matching protocol is required to join. Let Steam update your game.

How reliable is Local 1x1 (no EAC), and is it online now?

Local 1x1 (no EAC) reports offline. The last reading came 11 days 12 hours ago. Reading: 0% uptime over the last 7 full days. It was up 0 of 168 hours. Reading: first seen 16 October 2026, recorded by Rust Metrics.

Rules and settings

What rules does Local 1x1 (no EAC) enforce, and what are its settings?

No gather rate appears in the name: Local 1x1 (no EAC). No limit is set beyond the default. Groups take up to 8 players. The mode is survival. Note the following: standard play of gathering, building and raiding. Players can raid each other and fight. That is permitted here. Under Community in the server browser you will find it. VAC is off. That is Valve's anti-cheat.

What map is Local 1x1 (no EAC) on?

The game generates a procedural map for Local 1x1 (no EAC).

Connection

How can you get onto Local 1x1 (no EAC)?

To join: start Rust, press F1 and type client.connect 84.55.17.28:28015. Or press Launch Rust here and Steam opens the game and connects you.

PLACARDS

Server tags

what each one means

Published as mp10,ptrak,$r?,v2634,gmrust,cs167398,ts8

Game

gmrust
Game mode The game mode is plain Rust survival.
mp10
Max players The server holds 10 slots.
ts8
Group limit The game default applies: teams of up to 8.
v2634
Protocol Protocol 2634: join only on the same game version.
cs167398
Build Build 167398.
ptrak
Networking RakNet carries the traffic, as standard for Rust.
$r?
Region code Region code: none set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.