RUST METRICSFlight deck · live data
Data live Servers11,829 Players89,289 Populated4,008 Fresh wipes 3 h137 Scan5 min
‹ All servers84.47.57.36:28015
Offline Full Queue Fresh wipe Wipe due No query

Name of Server as Shown on the Client Server List

Offline 84.47.57.36:28015 checked 40d ago

COM 1 · connect

Server instruments

no direct query in 48 hours
0 0.2 0.5 0.8 1 PAX 1 /1

Players now

100% full 7-day avg
0 10 30 60 120 256 FPS – – – SERVER FPS OFF

Server fps

no direct query answered in 48 hours
0 ENT – – – ×1000 OFF

Entities

no direct query answered in 48 hours
1239 ET SINCE RESTART – – : – – OFF

Uptime

no direct query answered in 48 hours
7-day average0peak –
Rank#13,280no region published
Last wipe42d agono schedule published
Next wipe–no wipe seen yet
Memory–at the last reading
REC 1

Players

No hourly history yet.

Hourly average and peak, UTC.

REC 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep21 Sep22 Sep23 Sep24 Sep25 Sep
PLAN

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Wipe schedule

What wipe timing does Name of Server as Shown on the Client Server List follow?

Its rhythm cannot be told from the wipes of Name of Server as Shown on the Client Server List on record: there are too few. On Thursday 5 November at 19:00 UTC the next monthly force wipe takes every Rust server, including this one. 42 days 1 hours ago the current world was made.

Tags

How should you read the tags on Name of Server as Shown on the Client Server List?

Check: tags. The game's server browser reads gmrust (Game mode): The game mode is plain Rust survival; mp1 (Max players): Slots: 1; ts8 (Group limit): Team cap of 8, which is the game default; v2633 (Protocol): Match the game version: protocol 2633 is required; cs163794 (Build): Build 163794; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): Region code: none set from Name of Server as Shown on the Client Server List. Players now, queue and world creation time sit in the tags as well, and appear at the top of this page.

Where does Name of Server as Shown on the Client Server List appear in Rust Metrics lists and filters?

On Rust Metrics, Name of Server as Shown on the Client Server List sits in these lists: Rust community servers: live readings. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Player count

What position does Name of Server as Shown on the Client Server List hold among Rust servers?

Player hours over seven days put Name of Server as Shown on the Client Server List at #13,280, in the top – of all ranked servers.

What is the population on Name of Server as Shown on the Client Server List?

Status for Name of Server as Shown on the Client Server List: offline. Last seen 40 days 12 hours ago.

Server details

What location is Name of Server as Shown on the Client Server List hosted in?

Reading: location. Name of Server as Shown on the Client Server List gives no region. Rust Metrics does not look up where the machine stands; it shows where the server says it is. Connect using 84.47.57.36:28015.

What Rust version is Name of Server as Shown on the Client Server List on?

Version check: Rust network protocol 2633 and build 163794 on Windows, run by Name of Server as Shown on the Client Server List. Matching protocol is required to join. Let Steam update your game.

How reliable is Name of Server as Shown on the Client Server List, and is it online now?

Reading: offline. Name of Server as Shown on the Client Server List last answered 40 days 12 hours ago. Reading: 0% uptime over the last 7 full days. It was up 0 of 168 hours. The first sighting on Rust Metrics was 16 September 2026.

Map and rules

How is Name of Server as Shown on the Client Server List configured, and what rules are in force?

Check: gather rate. The name Name of Server as Shown on the Client Server List does not state one. The group cap is 8 players, which is the default in the game. Mode check gives survival; gather, build and raid, as the game normally runs. Combat and raiding against other players are on. Listing: Community server. Check: anti-cheat. VAC, Valve's system, is on.

Which map is live on Name of Server as Shown on the Client Server List?

Procedural map on Name of Server as Shown on the Client Server List, made by the game's generator.

Connection

What do you do to join Name of Server as Shown on the Client Server List?

To join: start Rust, press F1 and type client.connect 84.47.57.36:28015. Or press Launch Rust here and Steam opens the game and connects you.

PLACARDS

Server tags

what each one means

Published as mp1,ptrak,$r?,v2633,gmrust,cs163794,ts8

Game

gmrust
Game mode The game mode is plain Rust survival.
mp1
Max players Slots: 1.
ts8
Group limit Team cap of 8, which is the game default.
v2633
Protocol Match the game version: protocol 2633 is required.
cs163794
Build Build 163794.
ptrak
Networking Network layer: RakNet, the standard for the game.
$r?
Region code Region code: none set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.